Arina's Amulet of Silvanus
Seek the flame which protects, a fire which drives back darkness. Shape it into a form which pleases you. Then anoint it with an offering of life. This will bind it to you, and I will empower itThe following day, as the party left the Kanaalden, they passed by a Verani guard patrol. One of the guardsmen started to appear suspicious. Just as he seemed about to see through their disguise, one of the magical tunnel lights exploded in a shower of sparks. The guardsman was surprised by this and quickly ran back to his patrol, forgetting about the party. A smouldering chunk of the light crystal landed on the ground beside Arina. Believing this to meet Silvanus's description, she picked it up.
Later that evening, as the party camped in the wilds, Arina and two of her companions: Aetilius the disgraced Paladin, and Clootie the Wandering Wrestler, set out into the wilderness to finish the ritual. Arina placed the gemstone fragment on a large flat rock in the hills, and released a burst of divine radiance from her person. The light rekindled the fire inside the gem, and shattered the rock on which it lay. Clootie created a necklace of braided leather to enclose the gem and allow Arina to wear it.
Mechanics & Inner Workings
Arina's Amulet of Silvanus
Spellcasting Focus
Legendary
Arina's Amulet of Silvanus is a magical focus crafted by Arina, the cleric of Silvanus. It acts as a magical focus, allowing the wearer to cast cleric spells without the need for material components (unless those components are consumed in the process) and as a vessel through which to channel Silvanus's divinity.
In addition, once per day the wielder can use the symbol to seek aid from Silvanus.
The user can choose to attempt to invoke either the Beast or the Mother aspects of the Goddess.
Roll 1d20 . If the result is lower than the wielder's Cleric Level, then a random effect occurs.
If invoking the Beast aspect, the effect will attempt to destroy the wielder's enemies.
If invoking the Mother aspect, the effect will attempt to aid the wielder's allies.
It requires two consecutive actions (over two turns) to commune with Silvanus and ask for her aid.
If the wielder takes any damage, or attempts to move or use a bonus action between these two actions, they must make a successful Concentration check or will be required to start over.
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