The Thieves Guild

Some of the information here is from: "Ebonclad" Copyright © 2017 Dan Coleman. This Dungeons on Demand product
To call it simply a thieves’ guild, though, is disingenuous. The Thieves Guild is now the largest and most complex criminal syndicate in all of Nehwon, its members sophisticated well beyond the rabble of street thugs and pickpockets. The guild’s hand reaches far from Lankhmar as well, its influence affecting the city’s trade agreements, allies, and advances. If a merchant ship from a foreign nation has sailed into Lankhmar ports, it’s likely because she’s carrying cargo the guild is interested in acquiring… one way or another.

Structure

The Thieves Guild has an organized hierarchy. New members are recruited to replace retired veterans (or other members no longer able to serve). New recruits enter into the guild at its lowest tiers, and it’s only by performing well can they acquire higher seating. The Guild has formal names for the tiers, as well as names for specialized roles within those tiers. When a member transitions from one tier to the next, he or she is recognized with a new title. As a result, what names guild members use for each other is largely a matter of preference. Some may prefer to be called by their guild titles, while others may use a nickname or favored alias. Guild members working under cover, of course, only respond to their cover name. Each tier, and role within it, is described below in ascending order, beginning with the unwitting Pawns leading up to the enigmatic Unseen.

Nocte Obumbratio

Founding Date
0
Type
Guild, Thieves
Alternative Names
Ebonclad

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