Dragonmaw Port
Dragonmaw Port, named after the shape of the nearby river delta, is the only reliable port city on the eastern side of the sands. The influx of travellers from Highland has led this city from the more traditional mobile layout to a more permanent human style, exchanging the easily moved tarp and hide covered buildings for permanent stone structures. The clans here are wary of foreigners, especially so since Highland has begun construction of a fortress in Port Shea. The warlord Ruk’Thar of the Merune clan oversees the comings and goings of foreigners, leaving most to go about their business, but taking direct responsibility for any transgressions caused by the other races when visiting. This generally leads to a rite of conquest between the warlord and the traveler, where most travelers simply flee back to the western continent. Those who take part in the rite, whether confused as to what it means, or thinking they can defeat the warlord, find themselves battered and beaten within moments, and tossed onto the nearest transport departing for Highland.
Defences
A large standing army is all this warlord has, but he is a great warrior himself.
Industry & Trade
Fish and anything that comes to trade from port
Architecture
The Garaith that live here have forgone the usual tents and less temporary structures, that allow easy movement and ability to travel. For more standing homes of stone and walls, much like the rest of the world.
Geography
Dragonmaw port sits on a plain northwest from the Darco’Garaith capital, and along the River.
Type
City
Population
5000 to 10000
Inhabitant Demonym
Garaith and visitors
Location under
Owner/Ruler
Warlord Ruk’Thar (shifter)