Woleshar
Located nearest to the Mesadrin Empire, Woleshar is required to maintain a heightened vigilance toward this threat. While aerial patrols in the eastern lands are somewhat carefree and enjoyable, the occasional patrol originating from this city never returns from their duty of scouting over the Dreadwood and the Poisoned Pools. This has led the Lovis Council to make a difficult choice, whether to engage in underground conflict, or simply send larger patrols and attempt to force the Mesmulot to remain beneath the surface. Those who return safely universally report no activity, leaving the council in a state of confusion. More vocal members of the military insist on a full scale ground assault of the area, but more rational minds realize the dangers of sending troops into an unknown threat.
Defences
Crimes of violence are exceedingly rare in the sky-cities, and nonviolent crime is substantially less common that in most places. Because of this, there is no standing militia, leaving the army to handle enforcing the Lovis’ law. This is handled by a small number of warriors titled Justicar. Groups of dedicated warriors are broken into divisions called wings, and answer to the small chain of command that ends with the Imperitus, who acts as head of Epilesis’ military. Since The Summit, the descendant army has not waged war of any kind, leaving the other races wondering just what lies at their disposal. Of course, the Imperitus does not make a habit of openly discussing the entirety of his armies capabilities, either. Even with these uncertainties, the common belief among the mortals is that should war break out, the descendants would have no problem rising to the occasion. Warriors of Epilesis make efficient use of bows, practicing their shots while flying, and wielding short handled glaives exclusively for melee combat.
Industry & Trade
Creative works and sometimes a hidden “Gem”
Architecture
Pristine marble dwellings are a staple of design here, as well as large ornamented gates and portcullises leading to differing sections of the city. One noteworthy fact that adds to the majesty of these cities is that due to the slightly larger size of a Descendant, their buildings are larger than human construction as well, making their grand designs ever more impressive. Originally created with Arga’sheel, the construction is unnaturally clean and precise, enduring through the ages and appearing as it was first built. Perfectly chiseled columns of marble stand at the entrances of most large structures, and beautiful gardens flourish with water sources originating from magically flowing waterfalls that float above the pools they empty into.
Type
Large city
Population
20,000 to 30,000
Inhabitant Demonym
Descendents
Location under
Owner/Ruler
Lovis Council