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Bloody

1st level Necromancy
Casting Time: 1 action
Range: touch
Target: Your weapon
Components: S M (need to wield a weapon)
Duration: Instantaneous
Element: Darkness   You infuse your blade with the necrotic energy that forces the next wound you inflict on enemy bleed uncontrollably.
Make a weapon attack roll against your target. When you hit a creature with this attack, in addition to the normal damage dealt you can wound the target. At the start of each of the wounded creature’s turns, it takes 1d4 darkness damage for each time you’ve wounded it, and it can then make a DC 15 Constitution saving throw, ending the effect of all such wounds on itself on a success. Alternatively, the wounded creature, or a creature within 5 feet of it, can use an action to make a DC 15 Wisdom (Medicine) check, ending the effect of such wounds on it on a success. The wound also closes if the target receives magical healing.
This spell doesn't work or undead or constructs.   At higher levels. When you cast this spell using a spell slot of 2nd level or higher, the damage die increase by one level for each slot level above 1st Maxing out at d20. (2nd - 1d6) (3rd - 1d8) (4th - 1d10) (5th - 1d12) (6th - 1d20)

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