This is where you'll find all the spells, abilities, skills, techniques, etc...
You hurl a bubble of acid.
This spell lets you convince a beast that you mean it no harm.
You extend your hand and trace a sigil of warding in the air.
You infuse your blade with the necrotic energy that forces the next wound you inflict on enemy bleed uncontrollably.
Empower your weapon strike with booming energy, punishing movement with additional damage.
a thin sheet of flames shoots forth from your outstretched fingertips
You create a ghostly, skeletal hand and touch your enemy with it.
You weave together threads of magic to create a sword of solidified magna in your hand. This magic blade lasts until the spell ends. It counts as a simple melee weapon with which you are proficient. It has a damage die and properties equal to the weapon..
Your touch inflicts disease.
You attempt to interrupt a creature in the process of teleportation. If the creature is using a spell of 2nd level or lower (or effect/ability of equal power), its spell fails and has no effect...
You infuse your blade(s) with the necrotic energy that forces the next wound you inflict on enemy bleed uncontrollably and with a vicious slash send that energy in a cutting wave on all sides.
Choose a creature that you can see within range. Deal 1d6 darkness damage and the target must succeed on a Constitution saving throw or be paralyzed until healed. This spell has no effect on undead.
You infuse your desire for the kill with magic making sure that your next successful strike will be the last. Next time you do a critical hit on your opponent while this spell is active you triple the damage die instead of doubling it.
Magical darkness spreads
A spell that decreases the temperature in the area to freezing conditions.
Spell that heats the air in large area.
As an action, choose one creature you can see within 60 feet of you. You immediately learn the level of each element that it possesses as well as it's elemental weaknesses. resistances and immunities.
For the duration, you sense the presence of magic
You attempt to beguile a beast that you can see within range.
Choose a creature that you can see within range. The target must succeed on a Wisdom saving throw or ignore you as a target for the duration. At the end of each of its turns, the target can make another Wisdom saving throw.
Whispering to the spirits of nature you ask them a tiny favor.
You infuse your blade with magic and release it with a slashing movement sending a cutting wave through the air . Make a ranged spell attack against the target at the distance up to 30 ft...
You cause a creature or an object you can see within range to grow larger or smaller for the duration.
Grasping weeds and vines sprout from the ground and ensnare your opponent.
You weave a distracting string of words causing creatures that can hear you to ignore everyone else.
Each object within range is outlined in blue, green, or violet light
Choose an area that you can see within range. You create smoke when you do so. Thick black smoke spreads out from the target location in a 20-foot radius, moving around corners. The area of the smoke is heavily obscured. The smoke persists for 1 min
Infuse your arrows with force to knock back your enemies.
You cause numbing frost to form on one creature
Control the wind to a slight degree
One creature or loose object rises vertically and remains suspended there.
Make an object shed light
You surround your weapon with magical light that increases the size of your blade. You attack with your weapon as usual but it now has a Reach property and deals light elemental damage equal to 1d8 + your spellcasting ability modifier.
ou touch one to three pebbles and imbue them with magic.
You place a curse on a creature that you can see within range. Until the spell ends, you deal an extra 1d6 darkness damage to the target whenever you hit it with an attack. A Remove Curse cast on the target ends this spell early.
You infuse your weapon with magical energy, enhancing your next attack.
You step into a stone object or surface
This spell repairs a single break or tear in an object you touch
You point your finger toward a creature within range and whisper a message.
You create a sound or an image of an object
Briefly surrounded by silvery mist, you teleport short distance
You slash upward to create the image of a full moon, then slash down at an angle to slice through the moon
Reshape the earthy terrain at your will
Using their ki, a shinobi creates an illusionary double.
The sight of all the opponents you face rejoice you and you infuse this feeling with magic increasing your speed. Increase your movement speed by 5 ft for every 2 opponents and give yourself an additional melee weapon attack for every 3 opponents.
This spell allows you and the objects you hold to pass through solid objects for its duration. You can allow parts of your body to be able to interact with solid objects...
A veil of shadows and silence radiates from you, masking you and your companions from detection.
The surrounding plants and roots surround your body forming a thick shell of plant armor that takes shape of a large beast.
An ability to take over another creature.
Your weapon flies back to your hand. It takes the most direct route and evades all obstacles unless the obstacle makes it deviate more than 10 ft from the initial trajectory. In which case it harmlessly hits the obstacle.
You channel vitality and harmony into the natural world and restore the nature.
Manipulate minor quantities of water
You infuse your body with magic and let it guide you in a wild dance of slicing and slashing. You make a melee attack roll against one target in range. If the attack hits you can roll damage for 3 attacks with your melee weapons...
The ground twists and sprouts hard spikes and thorns.
You create a burst of thunderous sound
Your magic grants you a brief insight into the target's defenses.
You create a wall of swirling sand on the ground
You adopt a defensive stance enhancing it with magic, bolstering your defenses against incoming attacks.
You infuse your body with air elemental magic. You move among the currents of the wind attacking everyone on your path. You choose straight line with distance equal to your movement speed. ..