Federacy
The Federacy is an incredibly layered bureaucracy which, fortunately, makes good usage of data systems. More benevolent than not, there are a number of Guidances which just don't make sense without a lot of background information and research, which can be painful to do if you don't have the training and immediate clearance for the appropriate information.
It’s quipped that it’s legal to go to war with another state in the Federacy - if you want to file the paperwork. Arbiters are important to the Federacy because of their ability to assist with Federacy Guidances, and there is a Guidance for everything!
Federacy Interaction with The Houses
The Federacy does not (like to) meddle in their member states - the Houses - day to day affairs, but they are very effective at sharing human resource services in order to insure the highest opportunity for compliance. Essentially, they exported their bureaucratic methods to all other governments which gives enormous indirect influence...That being said, the various Houses have a tremendous degree of freedom as long as it’s within their boundaries. When their practices infringe upon the care and wellbeing of others, well, the Federacy steps in and gives counsel. Which inevitably means forms, and filings all based on Guidance. It’s all pretty intentional, and has worked (reasonably) well for over two centuries.
- B-crat: That can’t be issued to an unsanctioned non-military organization.
- Govnor: Says who?
- B-crat: Says the Federacy.
- Govnor: But there aren’t any sanctioned military organizations. Other than FRED. FRED’s sanctioned.
- B-crat: [Blank, somehow piercing stare]
- Govnor: [Shrugs] Makes sense to me. [Stamps DISAPPROVED on the request form sent by the merchant house.]
Structure
The Federacy has three functioning groups.
- The Presidium is the "Executive" function of the Federacy and have an extensive Thinktank Collective called The Advisory.
- The Houses, which form the quasi-independent governed bodies of the Federacy
- The Directorates, which represent and regulate specific areas of Federacy authority and activity.
History
The rise of the New Home Federacy is the beginning of the Fourth Age. Existing for the past 300 years, outwardly their goal is Keep things going smoothly: Everything Has a Process and Sometimes the Process Has a Process. Engaging that process means that we can foresee problems and eliminate confusion. They’ve become so good at it that Innovation and Exploration Brings Way Too Much Excitement. Despite such incredibly challenging mindsets, There’s Always a Way For Those Who Know How.
People had spread over much of Majestic 2, and then the other three (habitable) moons of Majestic. The first job of the New Home Federacy was to put them in contact with one another along with a healthy dose of polity. The Federacy had developed excellent guidelines of insuring that the various member states and cities were allowed to guide themselves except when it came to interaction beyond one’s boundaries; for that, complex rules of interaction eventually rose. Thus a (relatively) benevolent representative bureaucracy was born of an organization which, initially, was an arbitration body but as the decades rolled past had became the de-facto uniting body of the settlements and member states of the New Home Federacy.
Official: In the Process of Peace. Unoffiical: Everything Has a Process and Sometimes the Process Has a Process
Capital
Alternative Names
Federacy of New Home
Demonym
Federates, Federati or Feds (diminutive)
Government System
Technocracy
Subsidiary Organizations
Controlled Territories
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