Grand Knarloc
When Ordo Xenos savants and Adeptus Mechanicus biologists
accompanying the Achilus Crusade first saw footage of the
huge Great Knarloc, they took it for some kind of archaic
precursor remnant of the Kroot species. They compared it to
the saurian creatures that are found on many other planets
across the galaxy, seeking to explain the creature’s bizarre
form. Of course, with such a narrow frame of reference,
the Great Knarloc made no sense, and it was only when the
unique genetic traits of the Kroot species was discovered that
a deeper understanding dawned. The Great Knarloc was not,
the savants realised, some primitive, pre-historical ancestor
that somehow survived into the present day. It was instead
a close relative of the Kroot, representing a branch of the
same genus or family and as such shared many of its basic
characteristics.
Great Knarlocs are large beasts, their powerful bodies
powered by massive, muscular rear legs which while
not especially fast are capable of bearing
heavy weights and allow the Great
Knarloc to trek huge distances without
tiring. They have smaller frontal limbs,
which they use to grasp food and to scavenge in
undergrowth or soft earth. Their heads are
visibly similar to the Kroot’s, though
the proportions are different.
Great Knarlocs have small
eyes and poor eyesight,
and massive beaks that
they use to disable prey
and tear flesh and bone
apart. Great Knarlocs
are solitary creatures,
dwelling in the deep
forests of Pech. They
rarely actively hunt,
subsisting on a range
of food sources, from
carrion to creatures they
happen to stumble upon
in their environment.
They remain relatively
docile most of the
time, but when angered
they display savage bursts
of violence. These characteristics make
them ideal for use as domesticated beasts
amongst the Kroot, who utilise them in a
variety of roles.
Many Kroot Kindreds, especially the
mercenary groupings that range far from their
home world, utilise Great Knarlocs as baggage
animals. The beasts are loaded with all the
supplies the Kroot may require, acting as both
mobile arsenals and pantries. Great Knarlocs
utilised in this manner are attended by a small
group of handlers and often muzzled in case they
become enraged and attack their keepers. While it is not intended that these baggage beasts should be required to
fight in battle, if a supply column should be ambushed they
are quite capable of defending themselves. The handlers use
their sharp goads to enrage the creature, driving it towards
the enemy on which it vents its anger until little more than
the crushed and broken bodies of the foe remains.
Other Great Knarlocs are used as living battering rams,
driven into battle by highly experienced handlers. These
beasts are selected for their speed and aggression, which
is moderated by pheromone excretions produced by the
handlers. In battle, they are driven straight at the enemy,
scattering their formations and crushing any not fast enough
to get out of the way. A fully-grown and suitably goaded
Greater Knarloc is capable of tearing armour panels with its
huge beak and smashing an armoured vehicle apart. It is a
truly terrifying opponent to face.
More easily controlled Great Knarlocs are sometimes
used as platforms for a variety of primitive heavy weapons.
Huge crossbows and cannons are strapped
to a crude saddle and crewed
by two or more Kroot.
These weapons are
similar in nature
to the Kroot
rifle, in that
they represent
the simple
t e c h n o l o g y
of the Kroot
upgraded by
the Tau. Instead
of iron bolts for
example, the Kroot
bolt thrower fires
explosive-tipped rounds,
utilising the same technology
normally seen in Tau smart
missile systems.
Imperial forces facing Great
Knarlocs have found it necessary
to treat them as enemy vehicle
sheer rage.
targets and bring anti-armour
weaponry to bear in order to halt
their charge before it hits
home. The creatures’ large
mass makes them mostly
invulnerable to small
arms fire and they are tremendously
resilient to wounds that would
cripple most other beasts.
Targeting the handlers is a
risky tactic, for without them
the beasts become even more enraged and often attack the
nearest prey, friend or foe, with renewed savagery. It has
been found that pinpoint sniping while the Great Knarloc
is surrounded by other Kroot is the most effective tactic, for
repeated shots can drive it to attack nearby troops out of
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