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La Foret des Morts

Trajet
  1. Comms coupés pour la journée
  2. Ailes-Rasoirs 1d10
  3. Unexploded Munitions: Many of the explosives from the war rest silently, awaiting only a false step, rough landing, or even a loud noise for activation. Explorers moving through an area must take a Difficult (–10) Awareness Test (or, if they have the ability, a Routine (+20) Demolition Test) to notice and avoid these dangers, or suffer 2d10 Explosive Damage.
  4. Radiation Slag: This area is permeated with hazardous energies where weapons of forbidden power were unleashed in desperate battle, possibly annihilating both sides. Explorers must make a Challenging (+0) Awareness Test in order toavoid these areas, or take 1d10 Energy Damage not reduced by Armour as they blunder through the wracking radiation.
  5. Un Crotalid
  6. Intense Weather: Jungles are often located in areas of rapidly changing weather, especially powerful rainstorms that can drive even a proud Rogue Trader to his knees. Each Explorer must take a Challenging (+0) ToughnessTest or be battered down, taking 1d10 Impact Damage.
  7. Dangerous Terrain: While searching above for dangers in the trees, the Explorers may not notice the threats below them. Dust pits, quickslyme, razor vines, and more are found along the ground, ready to befall those unwary of such dangers. Each Explorer must take a Difficult (–10) Awareness Test, and if they fail, must take a Hard(–20) Agility Test to avoid the terrain or take 2d5 Rending Damage.
  8. Pluie de sang : Logique (+0) ou corruption par degré d'echec
  9. Présage malsain : Peur(des corps pendus à une tour de communication). En fait juste un mirage
  10. This area is permeated with hazardous energies where weapons of forbidden power were unleashed in desperate battle, possibly annihilating both sides. Explorers must make a Challenging (+0) Awareness Test in order to avoid these areas, or take 1d10 Energy Damage not reduced by Armour as they blunder through the wracking radiation.
Type
Forest
Location under

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