Alderham, Creatures and People
Free Port City on the Silver Coast
Guard and Soldiery
Alderham City Guard
Hekkam Guards or Soldiers (same stats, different equipement/weapons)
Common People (all in MM's)
The Hekkams are what pass for "Government" in Alderham: A Noble family, living in a castle behind a high wall, extorting the people and gem traders while pretending to protect the city from any harm.
And Bodyguard (PF2gg cr1) or Guard (5eMM) Harbormaster, pfgg magistrate (port cities), cr3 Dockhand, pfgg, cr0 Seafarers pfgg.Human (Yeshen, Breaks)
Halfling (Breaks)
Yesh'him Group, two to five people (Bards and Clerics most often, come to Alderham to share their music and experience, to keep their traditions alive, to remind the Yeshens, subtly and through performance only, of their deep heritage) Yesh'him People, the
Goblin
Alderham City Guard
Hekkam Guards or Soldiers (same stats, different equipement/weapons)
Common People (all in MM's)
- Alderham Commoner (3.5, cr1/2)
- Commoners (human (Yeshen or Yesh'him), halfling, goblin) (PF2e, all lvl-1)
- Commoner, Basic (in NPC's 5e, cr0)
- Bandit (5epccr1/8; PFgglvl2)
- Bandit Captain (5epccr2)
- Charlatan (PFgglvl3): done in PF2egg
- Assassin (PFgglvl8)
- “Basic Burglars” (lower cr, all my own, PF): Human (cr2 Goblin (cr1)
The Hekkams are what pass for "Government" in Alderham: A Noble family, living in a castle behind a high wall, extorting the people and gem traders while pretending to protect the city from any harm.
And Bodyguard (PF2gg cr1) or Guard (5eMM) Harbormaster, pfgg magistrate (port cities), cr3 Dockhand, pfgg, cr0 Seafarers pfgg.
- Navigator; cr2
- Pirate, cr2
- Bosun, cr3
- Ship Captain, cr6
- Seafarer pfgg
Animals
Other Humanoids (can be played as a PC--not yet)
- Goblins (MMIcr1/3; 5ecr1/4; BOSS 5ecr1)
- Goblin Commando (PFcr1)
- Goblin Dog (PFcr1)
- Goblin, Basic (my own, PFcr0)
- Goblin, Stealthy (my own, PFcr2)
- Doppelganger, MMI,cr3…(BFcr3).... 5ecr3
- Wererat, MMI, PF, 5ecr2
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