Teagmhail (Teeg-m-hail)

Summary of Play

The goal of Teagmhail is to get the ball to pass through the opposing team's gate. Each team has a gate. Each team also has 4 Strikers, 4 Blockers, and 1 Gatekeeper.   To move the ball, a Striker must manipulate it using only magic. They can attempt to launch the ball from any point in the field to get it through the opposing team's gate. Each Gatekeeper must use magic of their own to manipulate the ball away from their Gate.   Blockers may not touch the ball. Using only their physical abilities, they attack the Strikers using staves. They may not attack a Striker's face.   Referees are on the field to maintain the integrity of the players, the rules, and to administer healing magic if needed.      

Team and Player Rules

  • 9 players on field for each team
  • Maximum reserve bench of 5 players.
  • Total of 14 Players on a team roster (fielded players+reserve bench)
  • 4 Strikers

  • Not allowed to touch or manipulate any other players.
  • Allowed to use only force-based magic to manipulate the direction and speed of the ball and themselves.
  • Spatial and time magic are absolutely prohibited.
  • Strikers may not physically manipulate the ball.
  • Not allowed to attempt to score on a gate when within 5 yards.
  • 4 Blockers

  • Not allowed to use magic.
  • Wield a single staff to physically attack, disable, and block Strikers.
  • May not touch the Ball.
  • 1 Gatekeeper

  • Must stay within 5 yards of the Gate and no closer than 1 yard.
  • May not physically block the Ball or Opposing Strikers.
  • Must use force-based magic to manipulate the ball away from the Gate
  •  

    The Field

    The Gates

  • Opposing Gates are positioned along the edge of the field at the 0 yard and 100 yard markers.
  • Gates will be no larger and no smaller than 1 yard wide and 1 yard tall.
  • The Ball

  • Only one ball in play at a time.
  • Ball will weigh 10 pounds.
  • Ball surface is braised all around.
  • Ball is manipulated only by magic.
  • Ball may rebound off any surface, including players.
  • Referees

  • Three active referees at all times.
  • Each referee will be trained in healing magic.
  • Scoring

  • Points are awarded when ball passes through a Gate.
  • If a Striker accidentally hits the ball into their own Gate, they have now scored for the opposing Team.
  • Scoring by Distance from Gate

  • Distance calculated based on distance from last action from Attacking Striker.
  • 2 points from < 10 yards
  • 3 points from < 20 - 10 yards
  • 4 points from < 50 - 20 yards
  • 10 points from > 50 yards
  • History

    Teagmhail, translated to “Touch”, was originally called “A Touch of Magic”, but the name has since been shortened over time by players and fans.

    Articles under Teagmhail


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