Teziir

“Screams, ye say? Can ye hear the clash of steel, some shouts, and a lot of rushing about? Ye can? Worry not, then—'tis merely another band of fools having "an adventure." I'll need help cleaning up … What? Why, the bodies, blood, and all the things they've gone and broken once they've done and rushed on to turn somewhere else in the Realms ground-over-sky, of course. That's the third lot this tenday.”
— Aglasz Jhavildar, Sage of Teziir, Lessons to Children, Volume IV
The city was still considered a frontier town by most people. Its growth had been haphazard. Very few roads ran straight for any considerable distance. There was also a considerable population that lived outside the town in shacks and tents. They provided many services, both legal and illegal, to the inhabitants of the city proper. As of the late 15th century DR, Teziir boasted a large Shou population, a result of increased emigration westward along the Golden Way.

Structure

Oligarchy: Teziir was mainly a trade city, run like a business by the Council of Teziir. This council's membership consisted of many of the same men and women who founded the city and they ran the city like it was their own personal property. These merchants hired a variety of people to administer, guard, and otherwise service the city; they treated them like employees, dismissing them if they didn't produce results.       Society   Population Teziir had a normal population of around 40,000, which swelled to over 50,000 in the summer period. There was also a population of prospectors and miners who plied their trades in the mountains outside the city. Their success was minimal, at best.   As of the late 15th century DR, Teziir boasted a large Shou population, a result of increased emigration westward along the Golden Way.   Religion Several churches established temples in Teziir, including Azuth, Chauntea, Helm (whose faithful had the largest temple in the city), Torm, Tymora, and Tyr. There was no "official" religion of the city, though most of the ruling council worshiped Helm.   They regularly built temples and shrines for benevolent deities, believing that divine offerings and traveling pilgrims were beneficial to business.   History The city was founded during the early 14th century, in the Year of the Griffon, 1312 DR, by a group of merchants that wanted to stake their own claim to trade on the coast, independent of Westgate. It was built atop the ruins of a previously destroyed settlement, appropriately enough also named Teziir.   Throughout its history, Teziir had been repeatedly assaulted, set aflame, and sacked by raiders and pirates, but had never been involved in an actual war.   Circa the mid–14th century DR, the herald of Teziir held the title of Sundazzle.   By the late 15th century DR, Teziir had become a protectorate of Cormyr, and it became much more prosperous in a short amount of time. However, its citizens became quite untrusting of outsiders, especially those from foreign nations.   Notable Locations Temples Abbai Abbathor: A temple dedicated to the dwarven deity of greed, Abbathor. Inhabitants One of the prominent thieves' guilds of the Dragon Coast was headquartered in Teziir, a group known as the Astorians. This group plagued the city for some time and was eventually infiltrated by the Night Masks of Westgate.

Military

Watch of Teziir

Mythology & Lore

Mainly Helm, but also Abbathor, Azuth, Chauntea, Torm, Tymora, Tyr.

Cosmological Views

Helm

Everything bought and sold

Founding Date
1312 DR
Type
Geopolitical, City-state
Head of State
Head of Government
Government System
Oligarchy
Power Structure
Autonomous area
Economic System
Market economy
Legislative Body
Council of Teziir
Judicial Body
Council of Teziir
Executive Body
Council of Teziir
Official Languages
Neighboring Nations
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