Alchemist's Fire
Alchemist's Fire
Adventuring Gear
Uncommon
Price: 50 gpWeight: 1 lb
This sticky, adhesive fluid ignites when exposed to air. As an action, you can throw this flask up to 20 feet, shattering it on impact. Make a ranged attack against a creature or object, treating the alchemist's fire as an improvised weapon. On a hit, the target takes 2d6 Fire Damage and is Ignited. You can also throw the flask on the ground up to 20 feet away, creating a 5-ft square of burning ground. Any creature entering the space for the first time on its turn or beginning its turn there must make a DC 10 Constitution saving throw or take 2d6 Fire Damage and become Ignited. A moderate or stronger wind causes the fire to spread 5 feet in the direction that the wind is blowing at the beginning of your turn.
The explosive compounds are kept in a glass or clay flask.
Type | Damage | Damage | Range | Breaks on Attack Roll |
---|---|---|---|---|
Improvised | 2d6 | Fire | 20 ft |
Item Size
Tiny
Item AC: 13
Item HP: 2
* Flammable *
Weight
1 lb.
Base Price
50 gp
Comments