Alchemist's Fire

Alchemist's Fire

Adventuring Gear

Uncommon

Price: 50 gp
Weight: 1 lb

This sticky, adhesive fluid ignites when exposed to air. As an action, you can throw this flask up to 20 feet, shattering it on impact. Make a ranged attack against a creature or object, treating the alchemist's fire as an improvised weapon. On a hit, the target takes 2d6 Fire Damage and is Ignited.   You can also throw the flask on the ground up to 20 feet away, creating a 5-ft square of burning ground. Any creature entering the space for the first time on its turn or beginning its turn there must make a DC 10 Constitution saving throw or take 2d6 Fire Damage and become Ignited.   A moderate or stronger wind causes the fire to spread 5 feet in the direction that the wind is blowing at the beginning of your turn.

The explosive compounds are kept in a glass or clay flask.

Type Damage Damage Range Breaks on Attack Roll
Improvised 2d6 Fire 20 ft

Item Size Tiny
Item AC: 13

Item HP: 2
* Flammable *

[X] One-handed


 
Weight
1 lb.
Base Price
50 gp

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