Animal Friendship
Animal Friendship
1st-rank - Enchantment Priest Spell: Animals
This spell lets you convince a beast or monstrosity with Intelligence 4 or less that you mean it no harm. Choose a beast or monstrosity that you can see within range. It must see and hear you. If the animal's Intelligence is 5 or higher, the spell fails. Otherwise, the creature must succeed on a Wisdom Saving Throw or be Charmed by you for the spell's duration. If you or one of your companions harms the target, the spells ends.
At higher ranks: When you cast this spell as a spell of 2nd rank or higher, you can affect one additional creature for every rank above 1st.
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