Arcanist's Magic Aura
Arcanist's Magic Aura
2nd-rank - Wizard Spell: Illusion
You place an illusion on a creature or an object you touch so that Divination School and Omens Domain spells reveal false information about it. The target can be a willing creature, or an object that isn't being carried or worn by another creature.
When you cast the spell, it is surrounded by a faint, quietly humming purple aura that fades within one round. Choose one or both of the following effects. The effect lasts for the duration. If you cast this spell using a special silk square woven with gems worth at least 50 gp, the illusion lasts until it is dispelled.
False Aura. You change the way the target appears to spells and magical effects, such as Detect Magic, that detect magical auras. You can make a nonmagical object appear magical, a magical object appear nonmagical, or change the object's magical aura so that it appears to belong to a specific School of Magic or Priest Domain that you choose. When you use this effect on an object, you can make the false magic apparent to any creature that handles the item.
Mask. You change the way the target appears to spells and magical effects that detect creature types, such as the trigger of a Symbol Spell. You choose a creature type and other spells and magical effects treat the target as if it were a creature of that type or of that Alignment.
At higher ranks:
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