Bat
Bat, CR 0
STR
2
-4
DEX
15
+2
CON
8
-1
INT
2
-4
WIS
13
+1
CHA
4
-3
Special Abilites
Echolocation. The bat can't use its Blindsight while Deafened. Keen Hearing. The bat has Advantage on Wisdom (Perception) checks that rely on hearing.
Actions
Bite. Melee Attack: 1d20 to hit, Reach 5 ft., one target. Hit: 1 Piercing Damage.
Swarm of Bats, CR 1/4
STR
4
-3
DEX
15
+2
CON
10
+0
INT
2
-4
WIS
13
+1
CHA
4
-3
Special Abilites
Echolocation. The bat can't use its Blindsight while Deafened. Keen Hearing. The bat has Advantage on Wisdom (Perception) checks that rely on hearing. Swarm. The swarm can occupy another creature's space and vice versa, and the swarm can move through any opening large enough for a Tiny bat. The swarm can't regain hit points or gain temporary hit points. When occupying another creature's space, that creature is considered Overwhelmed.
Actions
Bite. Melee Attack: 1d20+4 to hit, Reach 0 ft., one target. Hit: 5 ( 2d4 ) Piercing Damage or 2 ( 1d4 ) Piercing Damage if the swarm has half of its hit points or fewer.
Reactions
Scatter. When targeted with an attack, the swarm moves up to 15 feet. This movement does not provoke Opportunity Attacks.
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