Bat


 

Bat, CR 0

Tiny beast, unaligned
Armor Class 12
Hit Points 1 ( 1d4-1 )
Spell Points
Speed 5ft Fly: 30ft

STR

2
-4

DEX

15
+2

CON

8
-1

INT

2
-4

WIS

13
+1

CHA

4
-3

Proficiency Bonus 1
Skills Perception ( 1d20+3 )
Senses Blindsight 60 ft., Passive Perception 11
Languages --

Special Abilites

Echolocation. The bat can't use its Blindsight while Deafened.   Keen Hearing. The bat has Advantage on Wisdom (Perception) checks that rely on hearing.

Actions

Bite. Melee Attack: 1d20 to hit, Reach 5 ft., one target. Hit: 1 Piercing Damage.



 
 
 

 

Swarm of Bats, CR 1/4

Medium swarm of tiny beasts, unaligned
Armor Class 12
Hit Points 22 ( 5d8 )
Spell Points
Speed Fly: 30ft

STR

4
-3

DEX

15
+2

CON

10
+0

INT

2
-4

WIS

13
+1

CHA

4
-3

Proficiency Bonus 1
Skills Perception ( 1d20+3 )
Damage Resistances bludgeoning, piercing, slashing
Condition Immunities charmed, frightened, grappled, paralyzed, petrified, prone, restrained, stunned
Senses Blindsight 60 ft., Passive Perception 11
Languages --

Special Abilites

Echolocation. The bat can't use its Blindsight while Deafened.   Keen Hearing. The bat has Advantage on Wisdom (Perception) checks that rely on hearing.   Swarm. The swarm can occupy another creature's space and vice versa, and the swarm can move through any opening large enough for a Tiny bat. The swarm can't regain hit points or gain temporary hit points. When occupying another creature's space, that creature is considered Overwhelmed.

Actions

Bite. Melee Attack: 1d20+4 to hit, Reach 0 ft., one target. Hit: 5 ( 2d4 ) Piercing Damage or 2 ( 1d4 ) Piercing Damage if the swarm has half of its hit points or fewer.

Reactions

Scatter. When targeted with an attack, the swarm moves up to 15 feet. This movement does not provoke Opportunity Attacks.



 
 

Item drops

Treasure Drops


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