Bone Devil


 

Bone Devil, CR 9

Large outsider / fiend / devil, lawful evil
Armor Class 19
Hit Points 142 ( 15d10+60 )
Spell Points
Speed 40ft Fly: 40ft

STR

18
+4

DEX

17
+3

CON

18
+4

INT

13
+1

WIS

15
+2

CHA

17
+3

Proficiency Bonus 4
Saving Throws Int ( 1d20+5 ), Wis ( 1d20+6 ), Cha ( 1d20+7 )
Skills Deception ( 1d20+7 ), Insight ( 1d20+6 )
Damage Resistances cold; bludgeoning, piercing, and slashing from nonmagical attacks that aren't silvered
Damage Immunities fire, poison
Condition Immunities poisoned
Senses Darkvision 120 ft., Passive Perception 10
Languages Telepathy 120 ft.

Special Abilites

Devil's Sight. Magical Darkness doesn't impede the devil's Darkvision.   Magic Resistance. The devil has Advantage on saving throws against spells and other magical effects.

Actions

Multiattack. The devil makes three melee attacks: two with its claws and one with its sting.   Claw. Melee Attack : 1d20+8 to hit, reach 10 ft., one target. Hit: 8 ( 1d8+4 ) Slashing Damage.   Sting. Melee Attack : 1d20+8 to hit, reach 10 ft., one target. Hit: 13 ( 2d8+4 ) Piercing Damage plus 17 ( 5d6 ) Poison Damage.

Legendary Actions

The devil can take 3 epic actions, choosing from the options below. Only one epic action option can be used at a time and only at the end of another creature's Turn. The devil regains spent epic actions at the start of its turn.   Claw. The devil makes one claw attack.   Sting (Costs 2 Actions). The devil makes one sting attack.   Whirlwind Sting (Costs 3 Actions). The devil makes a sting attack against all creatures within 5 ft.



 
 

Item drops

Treasure Drops


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