Bone Devil
Bone Devil, CR 9
STR
18
+4
DEX
17
+3
CON
18
+4
INT
13
+1
WIS
15
+2
CHA
17
+3
Special Abilites
Devil's Sight. Magical Darkness doesn't impede the devil's Darkvision. Magic Resistance. The devil has Advantage on saving throws against spells and other magical effects.
Actions
Multiattack. The devil makes three melee attacks: two with its claws and one with its sting. Claw. Melee Attack : 1d20+8 to hit, reach 10 ft., one target. Hit: 8 ( 1d8+4 ) Slashing Damage. Sting. Melee Attack : 1d20+8 to hit, reach 10 ft., one target. Hit: 13 ( 2d8+4 ) Piercing Damage plus 17 ( 5d6 ) Poison Damage.
Legendary Actions
The devil can take 3 epic actions, choosing from the options below. Only one epic action option can be used at a time and only at the end of another creature's Turn. The devil regains spent epic actions at the start of its turn. Claw. The devil makes one claw attack. Sting (Costs 2 Actions). The devil makes one sting attack. Whirlwind Sting (Costs 3 Actions). The devil makes a sting attack against all creatures within 5 ft.
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