Clairvoyance

Clairvoyance

3rd-rank - Wizard Spell: Divination

Casting Time: 10 minutes
Range: 1 mile
Duration: Concentration, up to 10 minutes
Components: V, S, M
Materials: a focus worth at least 100 gp, either a jeweled horn for hearing or a glass eye for seeing
Auditory Sensory Effects: None
Visual Sensory Effects: Tiny
Olfactory Sensory Effects: None
Casting Perception Mod +4
Effect Perception Mod +1

You create an invisible sensor within range in a location familiar to you (a place you have visited or seen before) or in an obvious location that is unfamiliar to you (such as behind a door, around a corner, or in a grove of trees). The sensor remains in place for the duration, and it can't be attacked or otherwise interacted with.   When you cast the spell, you choose seeing or hearing. You can use the chosen sense through the sensor as if you were in its space. As your action, you can switch between seeing and hearing.   A creature that can see the sensor (such as a creature benefiting from See Invisibility or Truesight) sees a luminous, intangible orb about the size of your fist.   For the duration, your eyes are filled with a white mist. Observers will not notice this effect unless closely watching the eyes.

At higher ranks:


 

Comments

Please Login in order to comment!