Feeblemind

Feeblemind

8th-rank - Wizard Spell: Enchantment Priest Spell: Mind

Casting Time: 1 action
Range: 150 feet
Duration: Instantaneous
Components: V, S, M
Materials: a handful of clay, crystal, glass, or mineral spheres
Auditory Sensory Effects: Very Quiet
Visual Sensory Effects: Tiny
Olfactory Sensory Effects: None
Casting Perception Mod +4
Effect Perception Mod +2

Quietly-buzzing aura surrounds your head and pulses in your eyes as you turn your gaze on a creature that you can see within range.   You blast the mind of your target, attempting to shatter its intellect and personality. The creature takes 4d6 Psychic Damage and must make an Intelligence saving throw.   On a failed save, the creature's Intelligence and Charisma scores become 1. The creature can't cast spells, activate magic items, understand language, or communicate in any intelligible way. The creature can, however, identify its friends, follow them, and even protect them.   At the end of every four weeks, the creature can repeat its saving throw against this spell. If it succeeds on its saving throw, the spell ends.   The spell can also be ended by Greater Restoration, Heal, or Wish.

At higher ranks:


 

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