Freezing Sphere

Freezing Sphere

6th-rank - Wizard Spell: Evocation

Casting Time: 1 action
Range: 300 feet
Duration: Instantaneous
Components: V, S, M
Materials: a small crystal sphere
Auditory Sensory Effects: Loud
Visual Sensory Effects: Gargantuan
Olfactory Sensory Effects: None
Casting Perception Mod +5
Effect Perception Mod +12

Pale yellow and blue aura gathers in your hands, accompanied by a ringing vibration, and and coalesces into a frigid globe of cold energy streaks from your fingertips to a point of your choice within range, where it explodes in a 60-foot-radius sphere. Each creature within the area must make a Constitution saving throw. On a failed save, a creature takes 10d6 Cold Damage. On a successful save, it takes half as much damage.   If the globe strikes a body of water or a liquid that is principally water (not including water-based creatures), it freezes the liquid to a depth of 6 inches over an area 30 feet square. This ice lasts for 1 minute. Creatures that were swimming on the surface of frozen water are trapped in the ice. A trapped creature can use an action to make a Strength check against your spell save DC to break free.   You can refrain from firing the globe after completing the spell, if you wish. A small globe about the size of a sling stone, cool to the touch, appears in your hand. At any time, you or a creature you give the globe to can throw the globe (to a range of 40 feet) or hurl it with a sling (to the sling's normal range). It shatters on impact, with the same effect as the normal casting of the spell. You can also set the globe down without shattering it. After 1 minute, if the globe hasn't already shattered, it explodes.

At higher ranks: When you cast this spell as a spell of 7th rank or higher, the damage increases by 1d6 for each rank above 6th.


 

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