Ghoul
Ghoul, CR 1
STR
13
+1
DEX
15
+2
CON
10
+0
INT
5
-2
WIS
10
+0
CHA
6
-2
Actions
Bite. Melee Attack: 1d20+3 to hit, reach 5 ft., one target. Hit: 12 ( 2d6+1 ) Piercing Damage. Claws. Melee Attack: 1d20+4 to hit, reach 5 ft., one target. Hit: 5 ( 2d4+1 ) Slashing Damage. If the target is a creature other than an Undead, it must succeed on a DC 10 Constitution Saving Throw or be Paralyzed for 1 minute. The target can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success.
Legendary Actions
The ghoul can take 3 epic actions, choosing from the options below. Only one epic action option can be used at a time and only at the end of another creature's Turn. The ghoul regains spent epic actions at the start of its turn. Claw Attack. The ghoul makes a claw attack. Chomp. The ghoul makes two bite attacks against a Paralyzed target within reach.
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