Ghoul


 

Ghoul, CR 1

Medium undead, chaotic evil
Armor Class 13
Hit Points 22 5d8 )
Spell Points
Speed 30ft

STR

13
+1

DEX

15
+2

CON

10
+0

INT

5
-2

WIS

10
+0

CHA

6
-2

Proficiency Bonus 2
Damage Immunities poison
Condition Immunities charmed, exhaustion, poisoned
Senses Darkvision 60 ft., Passive Perception 8
Languages Common

Actions

Bite. Melee Attack: 1d20+3 to hit, reach 5 ft., one target. Hit: 12 ( 2d6+1 ) Piercing Damage.   Claws. Melee Attack: 1d20+4 to hit, reach 5 ft., one target. Hit: 5 ( 2d4+1 ) Slashing Damage. If the target is a creature other than an Undead, it must succeed on a DC 10 Constitution Saving Throw or be Paralyzed for 1 minute. The target can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success.

Legendary Actions

The ghoul can take 3 epic actions, choosing from the options below. Only one epic action option can be used at a time and only at the end of another creature's Turn. The ghoul regains spent epic actions at the start of its turn.   Claw Attack. The ghoul makes a claw attack.   Chomp. The ghoul makes two bite attacks against a Paralyzed target within reach.



 
 

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