Giant Constrictor Snake


 

Giant Constrictor Snake, CR 2

Huge beast, unaligned
Armor Class 14
Hit Points 60 ( 8d12+8 )
Spell Points
Speed 30ft Swim: 30ft

STR

18
+4

DEX

15
+2

CON

13
+1

INT

1
-5

WIS

10
+0

CHA

2
-4

Proficiency Bonus 2
Skills Perception 1d20+2
Senses Blindsight 20 ft., Passive Perception 10
Languages --

Special Abilites

Tropical Adaptation. The snake ignores the effects of warm weather.

Actions

Bite. Melee Attack: 1d20+6 to hit, reach 10 ft., one target. Hit: 11 ( 2d6+4 ) Piercing Damage.   Constrict. Melee Attack: 1d20+6 to hit, reach 5 ft., one target. Hit: 6 ( 2d8+4 ) Bludgeoning Damage, and the target is Grappled (escape DC 16). Until this grapple ends, the creature is Restrained, and the snake can't constrict another target.

Legendary Actions

The snake can take 3 epic actions, choosing from the options below. Only one epic action option can be used at a time and only at the end of another creature's Turn. The snake regains spent epic actions at the start of its turn.   Bite Attack. The snake makes a bite attack.   Strike (Costs 2 Actions). The snake moves up to 20 feet and makes a bite attack on one target.   Thrash (Costs 3 Actions). The snake makes a constrict attack on all creatures within reach. If at least one attack hits, the snake can choose one of the hits for its grapple (see constrict above).



 
 

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