Giant Constrictor Snake
Giant Constrictor Snake, CR 2
STR
18
+4
DEX
15
+2
CON
13
+1
INT
1
-5
WIS
10
+0
CHA
2
-4
Special Abilites
Tropical Adaptation. The snake ignores the effects of warm weather.
Actions
Bite. Melee Attack: 1d20+6 to hit, reach 10 ft., one target. Hit: 11 ( 2d6+4 ) Piercing Damage. Constrict. Melee Attack: 1d20+6 to hit, reach 5 ft., one target. Hit: 6 ( 2d8+4 ) Bludgeoning Damage, and the target is Grappled (escape DC 16). Until this grapple ends, the creature is Restrained, and the snake can't constrict another target.
Legendary Actions
The snake can take 3 epic actions, choosing from the options below. Only one epic action option can be used at a time and only at the end of another creature's Turn. The snake regains spent epic actions at the start of its turn. Bite Attack. The snake makes a bite attack. Strike (Costs 2 Actions). The snake moves up to 20 feet and makes a bite attack on one target. Thrash (Costs 3 Actions). The snake makes a constrict attack on all creatures within reach. If at least one attack hits, the snake can choose one of the hits for its grapple (see constrict above).
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