Goblin


 

Goblin, CR 1/4

Small humanoid, neutral evil
Class Rogue 1,
Armor Class 15 (leather armor, shield)
Hit Points 7 ( 2d6 )
Spell Points
Speed 30ft

STR

8
-1

DEX

15
+2

CON

10
+0

INT

10
+0

WIS

8
-1

CHA

8
-1

Proficiency Bonus 1
Skills Stealth 1d20+5
Senses Darkvision 60 ft., Passive Perception 7
Languages Goblin

Special Abilites

Nimble Escape. The goblin can take the Disengage or Hide action as a Bonus Action on each of its turns.

Actions

Scimitar. Melee Attack: 1d20+3 to hit, reach 5 ft., one target. Hit: 3 ( 1d6 ) Slashing Damage.   Shortbow. Ranged Attack: 1d20+3 to hit, range 80/320 ft., one target. Hit: 3 ( 1d6 ) Piercing Damage.



 
 

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