Goblin
Goblin, CR 1/4
Small humanoid, neutral evil
Class Rogue 1,
Armor Class 15 (leather armor, shield)
Hit Points 7 ( 2d6 )
Spell Points
Speed
30ft
STR
8
-1
DEX
15
+2
CON
10
+0
INT
10
+0
WIS
8
-1
CHA
8
-1
Proficiency Bonus 1
Skills Stealth 1d20+5
Senses Darkvision 60 ft., Passive Perception 7
Languages Goblin
Special Abilites
Nimble Escape. The goblin can take the Disengage or Hide action as a Bonus Action on each of its turns.
Actions
Scimitar. Melee Attack: 1d20+3 to hit, reach 5 ft., one target. Hit: 3 ( 1d6 ) Slashing Damage. Shortbow. Ranged Attack: 1d20+3 to hit, range 80/320 ft., one target. Hit: 3 ( 1d6 ) Piercing Damage.
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