Gust of Wind

Gust of Wind

2nd-rank - Wizard Spell: Evocation Priest Spell: Elements Weather

Casting Time: 1 action
Range: Self (60-foot line)
Duration: Concentration, up to 1 minute
Components: V, S, M
Materials: a legume seed
Auditory Sensory Effects: Loud
Visual Sensory Effects: Large
Olfactory Sensory Effects: Strong
Casting Perception Mod +4
Effect Perception Mod +8

Glowing, humming aura gathers in your throat, and you expel it in a powerful breath. A line of strong wind 60 feet long and 10 feet wide blasts from you in a direction you choose for the spell's duration. Each creature that starts its turn in the line must succeed on a Strength saving throw or be pushed 15 feet away from you in a direction following the line.   Any creature in the line must spend 2 feet of movement for every 1 foot it moves when moving closer to you.   The gust disperses gas or vapor, and it extinguishes candles, torches, and similar unprotected flames in the area. It causes protected flames, such as those of lanterns, to dance wildly and has a 50 percent chance (roll 1d100 ) to extinguish them.   As a bonus action on each of your turns before the spell ends, you can change the direction in which the line blasts from you.   You must be able to breathe in order to cast this spell.

At higher ranks:


 

Comments

Please Login in order to comment!