Hallucinatory Terrain

Hallucinatory Terrain

4th-rank - Wizard Spell: Illusion Priest Spell: Plants

Casting Time: 10 minutes
Range: 300 feet
Duration: 24 hours
Components: V, S, M
Materials: a stone, a twig, and a bit of green plant
Auditory Sensory Effects: None
Visual Sensory Effects: Gargantuan
Olfactory Sensory Effects: None
Casting Perception Mod +4
Effect Perception Mod +12

You make natural terrain in a 150-foot cube in range look, sound, and smell like some other sort of natural terrain. Thus, open fields or a road can be made to resemble a swamp, hill, crevasse, or some other difficult or impassable terrain. A pond can be made to seem like a grassy meadow, a precipice like a gentle slope, or a rock-strewn gully like a wide and smooth road. Manufactured structures, equipment, and creatures within the area aren't changed in appearance.   The tactile characteristics of the terrain are unchanged, so creatures entering the area are likely to see through the illusion. If the difference isn't obvious by touch, a creature carefully examining the illusion can attempt an Intelligence (Investigation) check against your spell save DC to disbelieve it. A creature who discerns the illusion for what it is, sees it as a vague image superimposed on the terrain.   When the spell is cast, the terrain visibly takes the desired shape, and glows with a faint multicolored, shimmering aura which fades in 1 round.

At higher ranks:


 

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