Mimic


 

Mimic, CR 2

Medium ooze / shapechanger, neutral
Armor Class 12
Hit Points 58 ( 9d8+18 )
Spell Points
Speed 15ft

STR

17
+3

DEX

13
+1

CON

15
+2

INT

4
-3

WIS

13
+1

CHA

8
-1

Proficiency Bonus 2
Skills Stealth 1d20+5
Damage Immunities Acid
Condition Immunities Prone
Senses Darkvision 60 ft., Passive Perception 9
Languages --

Special Abilites

Shapechanger. The mimic can use its action to Polymorph into an Object or back into its true, amorphous form. Its statistics are the same in each form. Any equipment it is wearing or carrying isn't transformed. It reverts to its true form if it dies.   Adhesive (Object Form Only). The mimic adheres to anything that touches it. A Huge or smaller creature adhered to the mimic is also Grappled by it (escape DC 13). Ability checks made to escape this grapple have Disadvantage.   False Appearance (Object Form Only). While the mimic remains motionless, it is indistinguishable from an ordinary Object.   Grappler. The mimic has Advantage on attack rolls against any creature grappled by it.

Actions

Pseudopod. Melee: 1d20+5 to hit, reach 10 ft., one target. Hit: 7 ( 1d8+3 ) Bludgeoning Damage. If the mimic is in object form, the target is subjected to its Adhesive trait.   Bite. Melee: 1d20+5 to hit, reach 5 ft., one target. Hit: 7 ( 1d8+3 ) Piercing Damage plus 4 ( 1d8 ) Acid Damage.

Legendary Actions

The mimic can take 3 epic actions, choosing from the options below. Only one epic action option can be used at a time and only at the end of another creature's Turn. The mimic regains spent epic actions at the start of its turn.   Pesudopod. The mimic makes one pseudopod attack.   Maul (Costs 2 Actions). The mimic makes two bite attacks against a creature it has grappled.   Drag and Maul (Costs 3 Actions). The mimic pulls a creature it has grappled 10 feet toward itself and makes two bite attacks.



 
 

Item drops

Treasure Drops


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