Ochre Jelly


 

Ochre Jelly, CR 2

Large ooze, unaligned
Armor Class 8
Hit Points 45 ( 6d10+12 )
Spell Points
Speed 10ft Climb: 10ft

STR

16
+2

DEX

6
-2

CON

15
+2

INT

2
-4

WIS

6
-2

CHA

1
-5

Proficiency Bonus 2
Damage Resistances acid
Damage Immunities lightning, slashing
Condition Immunities blinded, charmed, deafened, exhaustion, frightened, prone
Senses Blindsight 60 ft. (Blind beyond this radius), Passive Perception 6
Languages --

Special Abilites

Amorphous. The jelly can move through a space as narrow as 1 inch wide without squeezing.   Spider Climb. The jelly can climb difficult surfaces, including upside down on ceilings, without needing to make an Ability Check.

Actions

Pseudopod. Melee Attack: 1d20+4 to hit, reach 5 ft., one target. Hit: 9 ( 2d6+2 ) Bludgeoning Damage plus 3 ( 1d6 ) Acid Damage

Reactions

Split. When a jelly that is Medium or larger is subjected to lightning or slashing damage, it splits into two new jellies if it has at least 10 Hit Points. Each new jelly has hit points equal to half the original jelly's, rounded down. New jellies are one Size smaller than the original jelly.

Legendary Actions

The jelly can take 3 epic actions, choosing from the options below. Only one epic action option can be used at a time and only at the end of another creature's Turn. The jelly regains spent epic actions at the start of its turn.   Pseudopod Attack. The jelly makes a pseudopod attack.   Fuse (Costs 2 Actions, split across 2 puddings). While within 10 ft of another jelly of equal size, two jellies can fuse together to gain Hit Points equal to the combined sum and become one Size larger.



 
 

Item drops

Treasure Drops


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