Otyugh


 

Otyugh, CR 5

Large aberration, neutral
Armor Class 14
Hit Points 78 ( 12d10+12 )
Spell Points
Speed 30ft Hover: 60ft

STR

17
+3

DEX

11
+0

CON

18
+4

INT

6
-2

WIS

13
+1

CHA

6
-2

Proficiency Bonus 3
Saving Throws Con [roll1d20+7]
Damage Immunities poison
Senses Darkvision 120 ft., Passive Perception 9
Languages Deep Speech

Special Abilites

Gas Breathing. The otyugh can breathe only non-oxygen gas.   Limited Telepathy. The otyugh can magically transmit simple messages and images to any creature within 120 feet of it that can understand a language. This form of telepathy doesn't allow the receiving creature to telepathically respond.   Hold Breath. While out of a gas cloud, the otyugh can hold its breath for 1 hour.  

Actions

Multiattack. The otyugh makes two attacks: one with its bite and one with its tentacles.   Bite. Melee Attack: 1d20+6 to hit, reach 5 ft., one target. Hit: 12 ( 2d8+3 ) Piercing Damage. If the target is a creature, it must succeed on a DC 15 Constitution saving throw against Disease or become Poisoned until the disease is cured. Every 24 hours that elapse, the target must repeat the saving throw, reducing its hit point maximum by 5 ( 1d10 ) on a failure. The disease is cured on a success. The target dies if the disease reduces its hit point maximum to 0. This reduction to the target's hit point maximum lasts until the disease is cured.   Tentacle. Melee Attack: 1d20+6 to hit, reach 10 ft., one target. Hit: 7 ( 1d8+3 ) Bludgeoning Damage plus 4 ( 1d8 ) Piercing Damage. If the target is Medium or smaller, it is Grappled (escape DC 13) and Restrained until the Grapple ends. The otyugh has two tentacles, each of which can grapple one target.   Tentacle Slam. The otyugh slams creatures Grappled by it into each other or a solid surface. Each creature must succeed on a DC 15 Constitution saving throw or take 10 ( 2d6+3 ) Bludgeoning Damage and be Stunned until the end of the otyugh's next turn. On a successful save, the target takes half the bludgeoning damage and isn't stunned.

Legendary Actions

The otyugh can take 3 epic actions, choosing from the options below. Only one epic action option can be used at a time and only at the end of another creature's Turn. The otyugh regains spent epic actions at the start of its turn.   Tentacle. The otyugh makes one tentacle attack.   Feed (Costs 2 Actions). The otyugh makes two bite attacks against a creature it is Grappling.   Double Slam (Costs 3 Actions). The otyugh makes two successive slam attacks on a creature it has grappled. On the second slam, the target has Disadvantage on its saving throw.



 
 

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