Private Sanctum
Private Sanctum
4th-rank - Wizard Spell: Abjuration Priest Spell: Guardians
You make an area within Range magically secure. The area is a cube that can be as small as 5 feet to as large as 100 feet on each side, and it is surrounded by a faintly shimmering aura that fades within one round. The spell lasts for the duration or until you use an action to dismiss it. When you cast the spell, you decide what sort of security the spell provides, choosing any or all of the following properties:
- Sound can't pass through the barrier at the edge of the warded area.
- The barrier of the warded area appears dark and foggy, preventing vision (including Darkvision) through it.
- Sensors created by Divination School and Omens Domain spells can't appear inside the protected area or pass through the barrier at its perimeter.
- Creatures in the area can't be targeted by Divination School or Omens Domain spells.
- Nothing can Teleport into or out of the warded area.
- Planar travel is blocked within the warded area.
At higher ranks: When you cast this spell as a spell of 5th rank or higher, you can increase the size of the cube by 100 feet for each rank beyond 4th. Thus you could protect a cube that can be up to 200 feet on one side by casting private sanctum as a spell of 5th rank.
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