Salamander
Salamander, CR 2
STR
17
+3
DEX
15
+2
CON
14
+1
INT
12
+0
WIS
10
+0
CHA
13
+1
Special Abilites
Heated Body. A creature that touches the salamander or hits it with a melee attack while within 5 feet of it takes 7 ( 2d6 ) Fire Damage. Heated Weapons. Any metal melee weapon the salamander wields deals an extra 3 ( 1d6 ) Fire Damage on a hit (included in the attack). Zone of Control. When a creature enters the salamander's spear reach, that creature provokes an Opportunity Attack.
Actions
Multiattack. The salamander makes two attacks: one with its spear and one with its tail. Spear. Melee or Ranged Attack: 1d20+5 to hit, reach 10 ft. or range 20 ft./60 ft., one target. Hit: 10 ( 2d6+3 ) Piercing Damage or 12 2d8+3 piercing damage if used with two hands to make a melee attack, plus 3 ( 1d6 ) Fire Damage. Tail. Melee Attack: 1d20+5 to hit, reach 10 ft., one target. Hit: 10 ( 2d6+3 ) Bludgeoning Damage, plus 7 ( 2d6 ) Fire Damage, and the target is Grappled (escape DC 14). Until this grapple ends, the target is Restrained, the salamander can automatically hit the target with its tail, and the salamander can't make tail attacks against other targets.
Legendary Actions
The salamander can take 3 epic actions, choosing from the options below. Only one epic action option can be used at a time and only at the end of another creature's Turn. The salamander regains spent epic actions at the start of its turn. Spear. The salamander makes one spear attack. Squeeze. The salamander makes a tail attack on a creature it is grappling. Whirlwind Attack (Costs 3 Actions). The salamander makes a spear attack against all creatures within reach.
Comments