Shrieker
Shrieker, CR 0
Medium plant, unaligned
Armor Class 5
Hit Points 13 ( 3d8 )
Spell Points
Speed
STR
1
-5
DEX
1
-5
CON
10
+0
INT
1
-5
WIS
6
-2
CHA
1
-5
Proficiency Bonus 1
Condition Immunities blinded, deafened, exhaustion
Senses Blindsight 30 ft. (Blind beyond this radius), Passive Perception 6
Languages --
Special Abilites
False Appearance. While the shrieker remains motionless, it is indistinguishable from an ordinary fungus.
Actions
Shriek. When Bright light or a creature is within 30 feet of the shrieker, it emits a loud shriek audible within 300 feet of it. The shrieker continues to shriek until the disturbance moves out of range and for 1d4 of the shrieker's turns afterward.
Comments