Shrieker


 

Shrieker, CR 0

Medium plant, unaligned
Armor Class 5
Hit Points 13 ( 3d8 )
Spell Points
Speed

STR

1
-5

DEX

1
-5

CON

10
+0

INT

1
-5

WIS

6
-2

CHA

1
-5

Proficiency Bonus 1
Condition Immunities blinded, deafened, exhaustion
Senses Blindsight 30 ft. (Blind beyond this radius), Passive Perception 6
Languages --

Special Abilites

False Appearance. While the shrieker remains motionless, it is indistinguishable from an ordinary fungus.

Actions

Shriek. When Bright light or a creature is within 30 feet of the shrieker, it emits a loud shriek audible within 300 feet of it. The shrieker continues to shriek until the disturbance moves out of range and for 1d4 of the shrieker's turns afterward.



 
 

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