Spirit Naga
Spirit Naga, CR 8
STR
18
+4
DEX
17
+3
CON
15
+2
INT
17
+3
WIS
16
+2
CHA
17
+3
Spellcasting
Innate Spellcasting. The naga's innate spellcasting ability is Charisma (Spell Save DC 14), ( 1d20+6 ) to hit with Spell Attacks). It can innately cast the following spells, requiring no components: At will: Charm Person Detect Evil and Good, Detect Magic, Mage Hand, Minor Illusion, Poison Spray, Ray of Frost, Sleep 3/day each: Bestow Curse, Detect Thoughts, Dimension Door, Hold Person, Lightning Bolt, Water Breathing 1/day each: Banishment, Blight, Dominate Person, Geas, True Seeing
Special Abilites
Rejuvenation. If it dies, the naga returns to life in 1d6 days and regains all its Hit Points. Only a Wish spell can prevent this trait from functioning.
Actions
Bite. Melee Attack : 1d20+7 to hit, reach 10 ft., one target. Hit: 7 ( 1d6+4 ) Piercing Damage, and the target must make a DC 13 Constitution saving throw, taking 31 ( 7d8 ) Poison Damage on a failed save, or half as much damage on a successful one. Spit Poison. Ranged Attack : 1d20+7 to hit, range 15/30 ft., one target. Hit: the target must make a DC 13 Constitution saving throw, taking 31 ( 7d8 ) Poison Damage on a failed save, or half as much damage on a successful one. Cast a Spell. The naga casts a spell from its list of innate spells available.
Legendary Actions
The naga can take 3 epic actions, choosing from the options below. Only one epic action option can be used at a time and only at the end of another creature's Turn. The naga regains spent epic actions at the start of its turn. Bite. The naga makes one bite attack. Poison Barrage (Costs 2 Actions). The naga makes three spit poison attacks targeting creatures of its choice in a 10 ft. by 10 ft. cube. Cast a Spell (Costs 3 Actions). The naga casts a spell from its list of innate spells available.
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