Stirge


 

Stirge, CR 1/8

Tiny monstrosity, unaligned
Armor Class 14
Hit Points 2 ( 1d4 )
Spell Points
Speed 10ft Fly: 40ft

STR

4
-3

DEX

17
+3

CON

11
+0

INT

2
-4

WIS

8
-1

CHA

6
-2

Proficiency Bonus 1
Senses Darkvision 60 ft., Passive Perception 7
Languages --

Special Abilites

Blood Frenzy. The stirge has Advantage on Wisdom (Perception) checks to detect, and on melee attack rolls against, any creature that doesn't have all its hit points.

Actions

Blood Drain. Melee Attack: 1d20+4 to hit, reach 5 ft., one target. Hit: 2 ( 1d4 ) Piercing Damage, and the stirge attaches to the target. While attached, the stirge doesn't attack. Instead, at the start of each of the stirge's turns, the target loses 2 ( 1d4 ) hit points due to blood loss.   The stirge can detach itself by spending 5 feet of its movement. It does so after it drains 10 hit points of blood from the target or the target dies. A creature, including the target, can use its action to detach the stirge.



 
 

Item drops

Treasure Drops


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