Suggestion

Suggestion

2nd-rank - Wizard Spell: Enchantment

Casting Time: 1 action
Range: 30 feet
Duration: Concentration, up to 8 hours
Components: V, M
Materials: a snake's tongue and either a bit of honeycomb or a drop of sweet oil
Auditory Sensory Effects: None
Visual Sensory Effects: Tiny
Olfactory Sensory Effects: None
Casting Perception Mod +3
Effect Perception Mod +1

You suggest a course of activity (limited to a sentence or two) and magically influence a creature you can see within range that can hear and understand you. Creatures that can't be Charmed are immune to this effect. The suggestion must be worded in such a manner as to make the course of action sound reasonable. Asking the creature to stab itself, throw itself onto a spear, immolate itself, or do some other obviously harmful act ends the spell.   The target must make a Wisdom saving throw. On a failed save, it pursues the course of action you described to the best of its ability. The suggested course of action can continue for the entire duration. If the suggested activity can be completed in a shorter time, the spell ends when the subject finishes what it was asked to do.   You can also specify conditions that will trigger a special activity during the duration. For example, you might suggest that a knight give her warhorse to the first beggar she meets. If the condition isn't met before the spell expires, the activity isn't performed.   If you or any of your companions damage the target, the spell ends.   If the target succeeds on its saving throw, it will not necessarily know about the attempt to control it, but if the suggestion is outside the bounds of what they would have considered under normal circumstances, it may react with disdain or hostility.   During casting, the target's eyes are momentarily filled with a pink mist. Observers will not notice this effect unless closely watching the eyes.

At higher ranks:


 

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