Teleportation Circle

Teleportation Circle

5th-rank - Wizard Spell: Conjuration

Casting Time: 1 minute
Range: 10 feet
Duration: 1 round
Components: V, M
Materials: rare chalks and inks infused with precious gems with 50 gp, which the spell consumes
Auditory Sensory Effects: None
Visual Sensory Effects: None
Olfactory Sensory Effects: None
Casting Perception Mod +3
Effect Perception Mod +8

As you cast the spell, you draw a 10-foot-diameter circle on the ground inscribed with sigils that link your location to a permanent teleportation circle of your choice whose sigil sequence you know and that is on the same plane of existence as you.   Upon completion, crackling red aura suffuses the circle you've drawn, and a shimmering portal opens, remaining open until the end of your next turn. Any creature that enters the portal instantly appears within 5 feet of the destination circle or in the nearest unoccupied space if that space is occupied.   Many important locations have permanent teleportation circles inscribed. Each such circle includes a unique sigil sequence -- a string of magical runes arranged in a particular pattern. By scribing the sigil sequences of teleportation circles in your spellbook, you can learn them and magically transport yourself to them using this spell at any time.

At higher ranks: When you cast this spell as a spell of 7th rank, you can make the circle up to 20 feet in diameter. When you cast this spell as a spell of 9th rank, you can make the circle diameter up to 40 feet.


 

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