Wolf


 

Wolf, CR 1/4

Medium beast, unaligned
Armor Class 11
Hit Points 11 2d8+2 )
Spell Points
Speed 40ft

STR

13
+1

DEX

15
+2

CON

13
+1

INT

3
-3

WIS

13
+1

CHA

6
-2

Proficiency Bonus 1
Skills Perception ( 1d20+2 ), Stealth ( 1d20+3 )
Senses Passive Perception 10
Languages --

Special Abilites

Keen Hearing and Smell. The wolf has Advantage on Wisdom (Perception) checks that rely on hearing or smell.   Pack Tactics. The wolf has Advantage on an attack roll against a creature if at least one of the wolf's allies is within 5 feet of the creature and the ally isn't Incapacitated.

Actions

Bite. Melee Attack: 1d20+3 to hit, reach 5 ft., one target. Hit: 7 ( 2d4+2 ) Piercing Damage. If the target is a creature, it must succeed on a DC 11 Strength saving throw or be knocked Prone.



 
 

Item drops

Treasure Drops


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