Wolf
Wolf, CR 1/4
Medium beast, unaligned
Armor Class 11
Hit Points 11 2d8+2 )
Spell Points
Speed
40ft
STR
13
+1
DEX
15
+2
CON
13
+1
INT
3
-3
WIS
13
+1
CHA
6
-2
Proficiency Bonus 1
Skills Perception ( 1d20+2 ),
Stealth ( 1d20+3 )
Senses Passive Perception 10
Languages --
Special Abilites
Keen Hearing and Smell. The wolf has Advantage on Wisdom (Perception) checks that rely on hearing or smell. Pack Tactics. The wolf has Advantage on an attack roll against a creature if at least one of the wolf's allies is within 5 feet of the creature and the ally isn't Incapacitated.
Actions
Bite. Melee Attack: 1d20+3 to hit, reach 5 ft., one target. Hit: 7 ( 2d4+2 ) Piercing Damage. If the target is a creature, it must succeed on a DC 11 Strength saving throw or be knocked Prone.
Comments