Zombie


 

Zombie, CR 1/4

Medium undead, neutral evil
Armor Class 8
Hit Points 22 3d8+9 )
Spell Points
Speed 20ft

STR

13
+1

DEX

6
-2

CON

17
+3

INT

3
-3

WIS

6
-2

CHA

4
-3

Proficiency Bonus 1
Saving Throws Wis 1d20
Damage Immunities poison
Condition Immunities poisoned
Senses Darkvision 60 ft., Passive Perception 6
Languages --

Special Abilites

Undead Fortitude. If damage reduces the zombie to 0 hit points, it must make a Constitution saving throw with a DC of 5 + the damage taken, unless the damage is Radiant or from a Critical Hit. On a success, the zombie drops to 1 hit point instead.

Actions

Slam. Melee Attack: 1d20+2 to hit, reach 5 ft., one target. Hit: 4 ( 1d6+1 ) Bludgeoning Damage.



 
 

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