Zombie
Zombie, CR 1/4
Medium undead, neutral evil
Armor Class 8
Hit Points 22 3d8+9 )
Spell Points
Speed
20ft
STR
13
+1
DEX
6
-2
CON
17
+3
INT
3
-3
WIS
6
-2
CHA
4
-3
Proficiency Bonus 1
Saving Throws Wis 1d20
Damage Immunities poison
Condition Immunities poisoned
Senses Darkvision 60 ft., Passive Perception 6
Languages --
Special Abilites
Undead Fortitude. If damage reduces the zombie to 0 hit points, it must make a Constitution saving throw with a DC of 5 + the damage taken, unless the damage is Radiant or from a Critical Hit. On a success, the zombie drops to 1 hit point instead.
Actions
Slam. Melee Attack: 1d20+2 to hit, reach 5 ft., one target. Hit: 4 ( 1d6+1 ) Bludgeoning Damage.
Comments