Zone of Truth

Zone of Truth

2nd-rank - Enchantment Priest Spell: Guardians Mind

Casting Time: 1 action
Range: 60 feet
Duration: 10 minutes
Components: V, S
Materials:
Auditory Sensory Effects: None
Visual Sensory Effects: Huge
Olfactory Sensory Effects: None
Casting Perception Mod +2
Effect Perception Mod +10

You create a magical zone that guards against deception in a 15-foot-radius sphere centered on a point of your choice within range. The area is surrounded by a faintly shimmering aura that fades within one round.   Until the spell ends, a creature that enters the spell's area for the first time on a turn or starts its turn there feels a tingle of energy and must make a Charisma saving throw. On a failed save, a creature can't speak a deliberate lie while in the radius. You know whether each creature succeeds or fails on its saving throw.   When it attempts to tell a lie, an affected creature becomes aware of the nature of the spell and can react with an attempt to avoid answering questions to which it would normally respond with a lie by making a Charisma (Deception) check against your spell save DC. Such a creature can be evasive in its answers as long as it remains within the boundaries of the truth.

At higher ranks:


 

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