Wayfarers of Darmon
Since Darmon only recently began giving powers to his followers, the wayfarers are relatively new. It is impossible to be a cleric of Darmon without being titled a wayfarer— if the high wayfarer of a cleric’s house decides to strip the status from him, he can simply leave and go to another house, where he’ll acknowledged as a wayfarer once again.
Wise high wayfarers prize Darmonite clerics, who keep the more mystic traditions of Darmon. Any member of a community who studies the sayings and teachings of Darmon and has keen minds can become wayfarer, but only clerics know the special invocations Darmon taught his first empowered priests to use, to request divine magic.
Clerics know and can recite the countless names of Darmon (a few clerics know them all, but any small group knows all the named between them). The quest to take on and understand one of those names is given to one of the faithful by a cleric, not by a normal wayfarer, and guidance is provided by a cleric on the way to interpret the name and its bearer’s experiences. This most mystical aspect of the faith is the province of clerics alone, not other wayfarers.
The clergy believe that in all his many meetings with mortals, Darmon set out an elaborate code to understand the very nature of the universe—all the planes of existence, The Nameless One, and the purpose of the cosmos. They believe that were one to truly understand all the sayings of Darmon, she could then see the world with what they call “the Golden Sight.” With the Golden Sight, one could know all things, understand all tongues, travel anywhere, speak with the gods, and know the universe for what it really is. So clerics of Darmon quest for lost aphorisms of Darmon, and interpret them to unlock the Golden Sight.
This work of the clergy of Darmon is a religious secret, known only to clerics—not even other members of the houses know they believe in a great, mystical combination of the sayings of Darmon. If everyone knew, the reasoning goes, then many would seek to stymie efforts to discover it. While it’s unlikely one would be killed over the secret, it’s not out of the realm of possibility.
Clerics of Darmon have the same titles as other members of the houses, and automatically become wayfarers, as noted previously. If a house’s faithful have the option, they’ll always make a cleric high wayfarer. No rules say the most powerful cleric of a house must be its high wayfarer, it is rare for it to happen any other way. If a novice cleric moves to a small community with an established high wayfarer who isn’t a member of the cleric class, however, there is no reason to believe the community will suddenly oust a perfectly good leader in favor of an unseasoned one.
Most Darmonite clerics are chaotic good, and they roam the world or work with a particular house, seeking to advance the prosperity of all people, gain wisdom, share it, and further the quest for spiritual enlightenment through Darmon’s aphorisms. Chaotic good clerics of Darmon are often adventurers, ministering to likeminded free spirits who seek travel, joy, and adventure over orderly doldrums. There are many neutral good clerics of Darmon in the world as well. They usually serve as wayfarers and high wayfarers in houses, particularly in large mercantile cities and ports. They the gifts of Darmon seriously, and try to help people understand one another. They are diplomats, language experts, and traders, often working to resolve disputes between merchants. Such clerics are absolutely in love with the many splendid differences between all the races, and are ceaselessly fascinated by people. They love learning and exchanging knowledge. Finally, chaotic neutral clerics of Darmon are nearly as common as chaotic good counterparts, though they are less likely to be found in cities. Such clerics believe Darmon’s chosen people are rule-breakers, liars, thieves, pirates—people who live on the edge and seek enlightenment by disobeying worldly authorities. Such clerics travel far and wide, ministering to bandits in the woods, rebel armies in the mountains, and even the murderers found in dark places, throughout the world. Good and evil are of little import to them. They focus instead on the wisdom one can attain by flaunting rules. They are wild experientialists, trying as many new things and activities as they can, no matter how repugnant.
Most Darmonite clerics are chaotic good, and they roam the world or work with a particular house, seeking to advance the prosperity of all people, gain wisdom, share it, and further the quest for spiritual enlightenment through Darmon’s aphorisms. Chaotic good clerics of Darmon are often adventurers, ministering to likeminded free spirits who seek travel, joy, and adventure over orderly doldrums. There are many neutral good clerics of Darmon in the world as well. They usually serve as wayfarers and high wayfarers in houses, particularly in large mercantile cities and ports. They the gifts of Darmon seriously, and try to help people understand one another. They are diplomats, language experts, and traders, often working to resolve disputes between merchants. Such clerics are absolutely in love with the many splendid differences between all the races, and are ceaselessly fascinated by people. They love learning and exchanging knowledge. Finally, chaotic neutral clerics of Darmon are nearly as common as chaotic good counterparts, though they are less likely to be found in cities. Such clerics believe Darmon’s chosen people are rule-breakers, liars, thieves, pirates—people who live on the edge and seek enlightenment by disobeying worldly authorities. Such clerics travel far and wide, ministering to bandits in the woods, rebel armies in the mountains, and even the murderers found in dark places, throughout the world. Good and evil are of little import to them. They focus instead on the wisdom one can attain by flaunting rules. They are wild experientialists, trying as many new things and activities as they can, no matter how repugnant.
Joining the Wayfarers
Only clerics devoted to Darmon can join the Wayfarers, and they choose the Travel Domain or Trickery Domain.
Type
Religious, Holy Order
Parent Organization