Rangers Aeskethi
House Ixeni
para-military, para-law enforcement
Animals: crocodiles, hawks, crying hounds, marsh deer, elk
Mostly watch the swamp at large, but also monitor the city, some as their official charge and some are initiates working with the city guard.
Initiates are put through an assortment of assignments and tests before they graduate to ranger. these assignments are tailored both to what is needed at the time and what the rangers have decided is needed for each initiate. Some fail their tests, but more often those who don't make it to ranger are ones who have quit before their tests are over. The tests themselves aren't usually especially grueling, but they do test the resourcefulness, patience, self-discipline, and obedience of the initiate. These qualities are all extremely important to serving as a ranger, and while you can teach many skills, these are ones that the initiate either needs to have innately already or is capable of discovering within themselves during the testing phase.
Serving as a low-ranking ranger is much the same as initaite in that rangers are beholden to whatever assignment is given and there is not much room for argument. It is understood that once a ranger proves themselves and/or expresses an interest in a certain path, they will eventually be promoted to something more specialized. The higher-ranking ones are who decide this path, but rangers are allowed to dispute this assignment, as they have at least proven themselves enough by this point to be of relatively sound judgement. Some prefer to remain rangers without specialization, and so they happily allow themselves to be assigned wherever they are needed and they help the newer rangers with this very important skill of adaptability.
Initiate, Ranger - (unspecified)
Overseer - (managing rank. many of these, with specific number/area they are assigned, with members coming into and leaving that unit. Different than watchers, who are posted in a specific area to be responsible for, but do not manage units. Watchers can give orders if needed, and report to overseers with observations and trouble, and can advise them.)
Advocate, Chief Advocate - (charismatic, intelligent, strategic. The speakers and mediators among the rangers. they are always called in to speak with greymantle denizens, help negotiate arrangements, and help settle disputes. Must be well-spoken, empathetic, and know at least a few languages. some work just mainly as translators.)
Scout, Runner, Caller - (highly mobile, high perception, stealthy, good communication. Carries or sends messages and other things over distance quickly. often relatively skilled with magic or stealth. often have birds to help send messages and have fast animal companions. The most skilled with bird whistles and also have special long-distance ones to help relay important messages to other callers.)
Gamekeeper, Hunter - (skilled with tracking and combat, usually sniping. they are counted on to hunt down and dispatch threats, cull and manage creature/wildlife numbers.)
Guard - (combat, defense, and enforecement oriented. Usually either guarding and keeping peace in the city, or guarding important people/things. often undercover.)
Watcher, Watchkeeper, Sentinel - (posted in a specific area to be responsible for, whether temporary sentry or longer-term, but do not manage units like overseers do. watchers can give orders if needed, and report to overseers with observations and trouble, and can advise them. watchers are considered the experts of their domain, often function more independantly from others, their orders are either heeded to taken strongly into advice. Sentinel is highest rank in rangers, answering only to the Master of Greymantle.)
(Rover, Rambler, Wanderer, Keeper, Drifter, Caretaker/Custodian, Guide, Pathfinder, Wayfarer, vagabond)
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