Ogres
Ogres are widely considered the sculptors and progenitor race of the world of Lorgaire. They bent the world to their will with an innate ability to wield magic, and created other races of beings and outer planes of existence from their imaginaitons for many thousands of years. Most knowledge and language of the dominant species of the world today are founded on the discoveries and cultures of the ogres at the height of their power. By some interpretations, they still are the masters of today's world through one of their castes and sub-races, the Humans, who once lived among the rest of ogre society in their grand world dominating cities, but who threw off the shackles of the elites and rebelled against many ogre societal conventions and shunned the other castes of ogres from their settlements.
The rise of the humans and other races such as elfkin and dwarfkin following the Cataclysm lead to a precipitous fall of the ogres. Not only were their settlemets destroyed and disrupted, but their society was as well in most places. Using the opportunity to take vengeance on the ogres in their time of disorder and vulnerability, these other rising powers crushed what remained of most of the ogre empires, and drove them to the margins as refugees.
The Elves sought vengeance against the ogres for their part in trapping the elven people in the first world, and cursing them to a mortal life. Dwarves carried out their imperative to contain the destructive forces weilded by the Jotunar Empire, extending to the rest of the ogres in later ages. Humans saw them selves as an opressed underclass, and after rising to power sought to deny the remaining ogre nations from re-exerting their dominance over the humans.
White
medium size and often husky, commonly have small tails;
intelligent with a keen sense of taste, but ocasionally lacking in other senses
Green
medium size and slightly built, commonly have small dermal spikes
intelligent with keen senses, especially hearing and scent
Blue
medium to large size with a slightly build, commonly have horns, uncommonly have a second set of arms
very intelligent, very keen sight and hearing
Black
large size and muscular, commonly have horns and hardened dermal plates, uncommonly have a second set of arms or tail
the least bright of the noble castes, but not dull, keen sight and hearing but often lacking in scent or taste
Yellow
medium to large size with slightly brawny builds, commonly have small horns
very intelligent with a keen senses of touch and hearing
Gray
medium to large size with light builds, commonly have small dermal spikes
intelligent with keen senses
Human
medium to small size, softer than even the whites, but possessed of more body hair than most other castes
intelligent, average senses and usually lacking the low light vision of other castes
Orange
medium to huge size and varying builds favoring stout and brawny, commonly have hardened dermal plates, uncommonly have tails, the most diverse in their dermal coloration
the least bright of all ogres, but not dull, average senses with exceptional scent
In tales and artworks of other races the physical features of ogres are often conflated with evil and monstrous behavior, comparable to those of fiends. There exists a long history of depicting ogres as villains and powers to be feared.
White
Philosopher caste, Noble;
primarily councilors, advisors, academic specialists, usually with a bureacratic function.
Green
Artist caste, Noble;
primarily fine arts and entertainment for the noble and royal castes.
Blue
Weaver caste, Noble;
primarily magical specialists of all types and traditions, rivaled only by a few reds for the power of their weaving.
Black
Warrior caste, Noble;
primarily heavy infantry and shock troops, with various specialist sub-castes.
Yellow
Crafter caste, petty;
primarily master craftsmen in all manner of goods and services.
Gray
Merchant caste, petty;
primarily traders, peddlers, clerks and petty chiefs of wagons and other conveyances.
Human
Ritual caste, petty;
primarily casters of rituals requiring multiple casters to harmonize (fire protection for a home, food spoilage for a granary etc.), which are beneath the Noble blues.
Orange
Labor caste, petty;
primarily physical labor and tasks deemed too 'unclean' or for others.
The long history of strictly enforced castes has imprinted upon the ogre people a highly ordered society with a strong deference to their leaders.
Ogre Physical and Mental Traits
The size and appearance of ogres varies widely across their different castes. Gnerally speaking ogres of all castes are large bodied and intelligent, but slow moving. Low light vision is comon to most castes.- Red
- medium to large size often with muscular builds, commonly have horns and small tails;
- very intelligent, with keen senses especially hearing
Ogre Diet
Omnivores capable of digesting all manner of flora and fauna native to Lorgaire, the ogres are creatures of convenience when it comes to their diet. Meats are more often consumed by the noble classes, and the bulk of their sustenance is typically root vegetables. Most ogre settlements will be found near smaller bodies of water, so seafood is not often a part of the average ogre diet.Ogre Longevity
Some castes are longer lived than others, generally favoring reds, whites, blues and yellows, but the average ogre lifespan is 120 years.Ogre Movement
The ogres are not a fleet people naturally, although they possess a variety of minor magical enhancements to grant them speed and endurance when travel is needed. The larger and bulkier ogres are particularly poor swimmers and climbers, so they regularly favor gentle landscapes and land travel.Ogre Physical Resilience
Perhaps owing to their mastery of the natural world in ages past, most castes of ogres possess the ability to seal minor wounds very quickly to manage bleeding and infection.Ogre Natural Casters
Roughly one in ten ogres possess a natural ability to cast minor spells at will, with some castes such as the blues having rates as high as one in two.Ogre Social Traits
Chiefly notable among the ogres social traits is their caste based society and the resulting polymorphism between the castes.- Red
- Royal caste;
- primarily leaders of ogre society in general, but occasionally seen directign a group of specialists in another caste;
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