Immortous

Immortous are undying beings that aren't sought after by any god or deity for cheating the cycle of life or death. They were created this way by the gods or deities that they once fought or served and are now paying the price. One would think that it would be beneficial or wonderful to have the ability to not age or decay away, but an Immortous knows that it is more a curse than a blessing. They are naturally resilient and able to continue in harsh conditions, but these abilities come at a cost. Immortous find themselves unable to enjoy much of what life has to offer, due to the fact that they live through many others. They watch loved ones grow old and even those that they find themselves unable to live without, passing on and leaving them behind. This is why most Immortous, whom are left traveling the planes, are lonely and impulsive beings. Immortous often find themselves with an adventuring group and then very soon on their own again, in a never ending cycle of learning to love and then forgetting. Being an Immortous is not all bad and some have found ways to make it work for themselves. There do exist some Immortous who are great help  to their civilizations and who stand with empires through their long histories, or stay in small villages as non-aging shaman, keeping the natural balance. In the Shadowfeld there are a few smaller towns that are made up entirely of Immortous. Many of these towns are blocked off from the rest of the plane and are hardly traveled to by others, but it is here that some Immortous can find a sliver of happiness. Most Immortous are centuries to millennium old, but every so often a new one is created through the misfortune of the world.    
Originally Born Race: Since Immortous are created by a greater power, they draw from another Player Character Races. Choose another Player Character Races, other than a Shadow Walkers, this will be known as your Originally Born Race (OBR) and will be used to choose your abilities.    

Features

Ability Score Increase: Your Wisdom score and 1 other ability score of your choice each increase by 1.   Size: Your size comes from you OBR.   Speed: Your walking speed comes from your OBR.   Racial Feats: Pick 3 traits directly from your OBR. These traits must come from the race or sub-race chosen but not both. If there are not enough features, choose one ability score to increase, for each missing trait.   Strength of Will: You cannot become Exhausted and have Advantage against being Frightened. You are resistant to necrotic damage, and you can't be Poisoned. You don't require sleep, but must rest motionless, for 6 hours, in order to regain abilities that may require a long rest.   Languages: You learn the languages of your OBR.

Basic Information

Biological Traits

Immortous are given eternal life by a greater power. This curse (or blessing) comes in many forms and with other details. Any race can be a Immortous, but once reaching maturity or, if past maturity, at their given age will stop aging. Immortous can have children, but rarely ever do so as the child always ages as normal.
Lifespan
None
Average Height
Varying
Average Weight
Varying

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