Zombie
Zombies are one of the most common type of undead in the world of Magnamund. They are the animated corpses of dead, brought back to unlife through the influence of Right Handed Magic , deific intervention, corruption through the Shadow realm, or the influence of their environment. They are unintelligent and incapable of speech.
Zombies exhibit a great resistance to damage, and a greater strength than they had in life. They attacked by clawing at their victims with bony fingers and biting.
Zombies exhibit a great resistance to damage, and a greater strength than they had in life. They attacked by clawing at their victims with bony fingers and biting.
- Zombies have 75% resistant physical damage reduction (not v/s head damage)
- Zombies do not experience modifiers for having suffered body damage
- Zombies do not suffer stun damage
- Zombies have a resistant physical defense and energy defense of 2
- Zombies have a speed of 3, but a running speed of 4"
Basic Information
Anatomy
Zombies are the reanimated corpses of the dead. As such, they retain the anatomy and morphology of their original lives. Humanoid zombies are by far the most common.
Genetics and Reproduction
Zombies have no means for reproduction.
Ecology and Habitats
Zombies can be found in any environment.
Dietary Needs and Habits
Unless ordered otherwise, zombies attack the living on sight. They will consume the flesh of the living, though they draw no sustenance from it.
Biological Cycle
Zombies experience no biological cycles. They do not eat, drink, sleep, or age. The necromantic magic that spawns them, sustains them.
Additional Information
Perception and Sensory Capabilities
Zombies have no sense of taste or smell.
Zombies have a +2 to visual perception, only to offset darkness modifiers
Zombies have a +2 to visual perception, only to offset darkness modifiers
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