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Hill Dvergr

Also referred to as surface dvergr the hill dvergr (so named for their penchant for settling in hilly, highland areas) represent the diaspora of dvergr that reside above-ground in non-dvergr lands. The original ancestors of these dvergr were those who, after the destruction of the gate to Niðavellir, choose to settle and reside on the surface as opposed to the ancestors of the mountain dvergr who founded new dvergr cities in the mountains. Over the generations mountain dvergr criminals, exiles, and malcontents have intermarried with the hill dvergr and helped the population grow. Their culture is a mixture of traditional dvergr culture and the cultures of those they live in close proximity to.

Hill Dvergr

ability score increase: Your Wisdom score increases by 1.
age:
Size: Medium
speed:
Languages:
race features:
● Dvergr Resilience. You have advantage on saving throws against illusions and against being charmed or paralyzed.   ● Darkvision. Accustomed to life underground, you have superior vision in dark and dim conditions. You can see in dim light within 60 feet of you as if it were bright light, and in darkness as if it were dim light. You can't discern color in darkness, only shades of gray.   ● Dvergr Combat Training: You are Proficient in use of the Short Bow and Light and Medium armor   ● Dvergr Toughness. Your hit point maximum increases by 1, and it increases by 1 every time you gain a level.   ● Sea Sickness. Hill Dvergr suffer from sea sickness. Refer to the sea sickness table. They can be proficient in water crafts.
Languages spoken

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