Chirat Species in Matera | World Anvil
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Chirat (Ch-eye-rat)

Smaller bat-like humanoids, the chirat have tiny wing-like skin flaps on their arms that allow them to glide from place to place.

Basic Information

Anatomy

Chirats have a membrane of skin underneath their arms, allowing them limited flight.

Genetics and Reproduction

Breeding season for the chirat is held during fall. During these seasons, chirat gather and form large temporary colonies, engaging in massive breeding festivals before the winter hibernation.

Growth Rate & Stages

A chirat reaches adulthood at 13 years of age.

Dietary Needs and Habits

Most chirat survive off a diet of insects and small animals, but also enjoy eating a variety of fruit.

Biological Cycle

In the winter months, most Chirat huddle in large scale colonies and enter a state of semi-hibernation, with only a few members venturing out to gather supplies.

Additional Information

Social Structure

Most chirats only form temporary villiages in the fall and winter, for the breeding and hibernation seasons. Once hibernation season ends, these colonies disband and the chirat return to a solitary, permanent burrow. Females spend the summer birthing and raising the newborns, while of-age males set out to carve their own burrow.

Uses, Products & Exploitation

Many alchemists who attempt to build flying contraptions will often harvest the leather of a chirats arm-wings to use in the creation.

Average Intelligence

Chirats are quite perceptive thanks to their excellent hearing, and posses an innate natural cunning. They rarely utilize their intelligence in the pursuit of traditional academics, instead most seek to learn primal and dark magic.

Perception and Sensory Capabilities

While a chirat's eyesight is quite poor, they have excellent hearing. With enough practice, a chirat can emit small bursts of sound that functions as a limited form of echolocation.

Civilization and Culture

Beauty Ideals

Chirat place little value on beauty or the physical form, generally only caring about what they can learn from a given person or if that person can provide them with a healthy offspring. Given their penchant for dangerous magic, those that bear the scars of practicing risky magic are admired, as long as those wounds don't effect their capacity to produce offspring.

Gender Ideals

Females are the only chirats that raise the young, and thus are expected to bear and teach children, as the male chirats live alone except for breeding and hibernating season. Males are expected to prepare for when colonies gather, and protect them from outside threats.

Courtship Ideals

The chirat have little value in traditional courtship, as their survival depends most on quantity over quality. Their mating rituals are frenzied piles of all adults involved, and little thought goes into any individual partner.

Relationship Ideals

Asides from mating and hibernation seasons, chirats are mostly solitary creatures. A young chirat is expelled from its home the moment it reaches adulthood, and is expected to survive on its own.

Major Language Groups and Dialects

Most chirat speak Chirat and Skov Common, but can easily be found speaking Aklo, Aquan, Enthos, Nezu, Selian, Terran, or Undercommon.

Common Etiquette Rules

it is considered rude to be overly loud near a chirat, as it can cause them migraines due to their sensitive hearing.

Common Dress Code

Many chirat care little for what they wear, but they will usually be found wearing some sort of vest, so that they may keep their arm-wings exposed and available for use.

Common Customs, Traditions and Rituals

The chirat believe that a majority of ones' soul and life essence is found in the blood, and thus often use blood for special rituals. They often drink the blood of slain enemies or bloodlett themselves and offer their blood to those they deem deserving of it.

Common Taboos

Little is taboo for the chirat, who often delve into forbidden magic. However, most chirat are disgusted at the idea of killing a helpless young due to the value they place on breeding. This only extends to those who are physically incapable of defending themselves in any way, however; if a youngling is capable of picking up a weapon, it is far game as far as most are concerned.

Historical Figures

One of the members of the legendary adventuring group, the Band of the Sunlight Sword, was Ghar, a feral chirat.

Common Myths and Legends

Many chirats worship the larger soul-stealing bat monsters of their homeland, the Chaneque, but can also be found worshiping The Dark Spirit. Many chirat believe was once the Primal Beastman of the chirat, before using dark magic to plunge Skovasil into darkness and ascending to godhood. Some tribes believe that the Dark Spirit slew or imprisoned the original Primal Beastman in order to gain its powers and followers.

Interspecies Relations and Assumptions

Many view chirats with as much disdain as the nezumi, and they are often compared, often called “sky-rats”. Other races frown upon the often dark and twisted magic that chirats tend towards. They are viewed as useful but untrustworthy slaves, as many a story has gone of a chirat slave bidding it's time, only to steal its master's soul with dark magic at a key moment. Thus, they are viewed with a mix of fear and distrust. Their mutual mistreatment by other races often lead them to partner with the nezumi.

Racial Table - Chirat: Hit Dice: D10; Class Skills: Acrobatics, Fly, Perception, Stealth, Survival; Skill Ranks Per Level: 4 + Intelligence level per level; Weapon Proficiency: Simple plus thorn bow; Armor Proficiency: Light
Level BAB Fort Reflex Will Abilities
1st +1 +0 +2 +2 Animal Minded, Arm Wings, Keen Senses
2nd +2 +0 +3 +3 Echolocation
3rd +3 +1 +3 +3 Obscuring Mist, Sonic Resistance
4th +4 +1 +4 +4 Flight, +1 Intelligence, +1 Wisdom
5th +5 +1 +4 +4 Echolocation Increase

Random Starting Ages
Adulthood Intuitive1 Self-Taught2 Trained3
13 years +1d4 years (14 - 17) +1d6 years (14 -19) +2d6 years (15 - 25)
1This category includes armigers, barbarians, bloodragers, imbuers, kineticists, leachs, oracles, psychics, ravelers, realmstriders, rogues, sorcerers, and spiritualists.     2This category includes antipaladins, arcanist, armorsmiths, bards, brawler, cavaliers, fighters, gamblers, gunslingers, hunters, mediums, mesmerist, paladins, pantheists, rangers, samurai, shamans, skalds, slayers, spellthiefs, summoners, swashbucklers, tricksters, vigilantes, wardens, weaponsmiths, and witches.     3This category includes alchemists, clerics, druids, explorers, inquisitors, investigators, jewelers, magi, monks, mortalists, ninjas, occultists, painters, travelers, tinkerers, warpriests, wizards and zealots.  
Random Height and Weight
Gender Base Height Height Modifier Base Weight Weight Modifier
Male 2 ft. 8 in. +2d4 in. (2 ft. 10 in. - 3 ft. 4 in.) 25 lbs. +(2d4 lbs.) (27 - 33 lbs.)
Female 2 ft. 6 in. +2d4 in. (2 ft. 8 in. - 3 ft. 2 in.) 20 lbs. +(2d4 lbs. (22 - 28 lbs.)

Chirat Aging Table
Middle Age (-1 to Str, Dex, and Con, +1 to Int, Wis, and Cha) Old (-2 to Str, Dex, and Con, +2 to Int, Wis, and Cha) Venerable (-3 to Str, Dex, and Con, +3 to Int, Wis, and Cha) Maximum Age (GM secretly decides maximum age)
31 years 46 years 62 years 62 + 2d20 years (61 - 102 years)

Random Chirat Homelands
% Rolled Homeland Trait Gained
01-50 Dark Forest Dusk Dancer
51-80 Subterranean Surface Stranger
81-90 Swamp Savage
91-96 Crypt or Necropolis Inured to Death
97-00 Unusual Homeland (Roll on Unusual Homeland table)

Random Chirat Families
% Rolled Parental Status
01-35 Only Father is alive
36-70 Both your parents are dead
71-89 Both of your parents are alive
90-00 Only Mother is alive
Random Chirat Siblings
% Rolled # of Siblings
01-50 1d4 Siblings
51-75 1d2+1 Siblings
76-94 1d2 Siblings
95-00 No siblings
Lifespan
62 - 102 years; although it is very uncommon for a chirat to live beyond 40 due to the nature of their lives and worship
Average Height
2 ft. 6 in. - 3 ft. 4 in.
Average Weight
22 - 33 lbs.
Average Physique
Chirats lack physical power, as their bones are light to help them glide through the air.
Body Tint, Colouring and Marking
The chirat range from light brown to night black, depending on area and tribe.
Geographic Distribution

Chirat

Type Monstrous Humanoid (Chirat)
Ability Score Modifier +2 Intelligence, +2 Wisdom, -2 Strength. Chirats are cunning and perceptive, but lack physical power.
Size small
Speed Chirats have a base speed of 20 feet.
Language A chirat begins play speaking Common (Skov) and Chirat. A chirat with a high intelligence score can pick from any of the following languages: Aklo, Aquan, Enthos, Nezu, Selian, Terran or Undercommon.

  • Materil: Chirats are intrinsically tied to the Shadow Materil, and must become Shadowbringers.
  • Animal Minded: A chirat gains a +2 racial bonus to Handle Animal and wild empathy checks towards bat-like creatures. This bonus increases by 1 for every two hit dice the chirat possesses beyond the 1st.
  • Arm Wings: Chirats have wing-like skin on their arms that are not strong enough for actual flight but can assist it in gliding. A chirat takes no damage from falling, as if under the effects of a constant feather fall spell. While in midair, a chirat can move up to 5 feet in any horizontal direction for every foot they fall, at a speed of 60 feet per round. A chirat cannot gain height with these wings alone; it merely coasts in other directions as it falls. If subjected to a strong wind or similar effect, it can utilize the updrafts to increase the distance it can glide. These wings also grant the chirat a +4 racial bonus on Fly checks.
  • Keen Senses: Chirats gain a +2 racial bonus on Perception checks. This bonus increases by 1 for every two hit dice the chirat possesses beyond the 1st.
  • Echolocation (Ex): Starting at 2nd racial level, a chirat gains the ability to see with sound. As a swift action, a chirat can gain blindsense of 20 feet for 1 round. This blindsense increases by 10 feet for every racial level beyond 2nd, to a maximum of 40 feet at 4th racial level. At 5th racial level, they permanently gain blindsense, and they can spend a swift action to gain blindsight of 30 feet for 1 round.
  • Obscuring Mist (Sp): Starting at 3rd racial level, a number of times per day equal to their Intelligence or Wisdom modifier, (whichever is higher) a chirat can cast obscuring mist as a spell-like ability, using its total hit dice as its caster level. At 5th racial level, they can use this ability to instead cast haunting mists.
  • Sonic Resistance: At 3rd racial level, a chirat gains sonic resistance 5.
  • Flight: Starting at 4th racial level, a chirat gains a fly speed of 10 feet (good maneuverability)

Alternate Racial Traits
  • Carrier: Many chirats become resistant to the diseases that spread through their crowded mating dens. They automatically contract any non magical-disease they become exposed to, but become immune to its effects. A chirat still spreads the disease as normal. This trait replaces the Keen Senses trait.
  • Roptor: Some chirats are born underground and never venture to the surface world. Such chirat gain their echolocation ability at level 1, and increase their maximum blindsense to 50 feet at 4th racial level. A roptor chirat gains light sensitivity as a trait. This triat replaces Keen Senses and alters the Echolocation trait.
  • Silent Hunter: Some chirats specialize in stealth. They reduce the penalty for using Stealth while moving by 5 and can make Stealth checks while running with a -20. This trait replaces the Animal Minded trait.
  • Swarming: Some chirats love to swarm with other chirats. Up to two creatures that both have the swarming trait can share the same square at the same time. If they both attack the same foe, they are considered flanking that opponent as if they were in opposite squares. This trait replaces the Keen Senses trait.


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