Gemillion (Gem-ill-eon)
Created from the heat and pressure of two realms colliding, gemillions are living gemstones. Taking nearly a century to mature and centuries to age, gemillions are a proud and structured race, arranging themselves based on the grade of the gemstone that formed them.
Basic Information
Biological Traits
Each gemilllion is born from a different gemstone, and each type comes with its own specific traits.
Genetics and Reproduction
Gemillions do not reproduce, but instead are formed naturally in the intense heat and pressure of The Lavaforge, where the Earth and Fire realms collide. Gemillions drop gemstones found all over the world into these massive lava pits, which are then tended to by the pit overseers until a newborn Gemiilion is formed.
Growth Rate & Stages
The process of growing a gemillion is extremely slow, taking around 120 years for a gemillion to become fully formed in the lava pit. Once a gemillion emerges from the pit, it is quickly thrust into its caste and must master its role, being considered an adult at 150.
Dietary Needs and Habits
Gemillions don't require food or drink to sustain themselves, being powered solely through elemental magic, but are capable of ingesting substances' if they want to. Most find eating and the following digestion process uncomfortable and unclean.
Biological Cycle
Gemlillions are not effected by the passage of the seasons, and are barely even effected by the passage of time. Many gemillions do feel mild discomfort to extreme cold, as most are acclimated to the intense heat of The Lavaforge.
Additional Information
Social Structure
Gemillion society is divided into four main castes, the highest being Diamond and its personal servitors.
The high caste is made up of the Agates, Alabasters, Emeralds, Garnets, Jades, Lapis, Obsidians, Opals, Pearls, Sapphires, Sardonyx's, and Zircons.
Agates take on the roles of diplomats, meeting with other tribes and races. Alabasters are magic resistant, and often hunt enemy mages. Emeralds are the leaders of gemillion cavalry and oversee the transportation of goods. Garnets act as oracles and diviners. Jades are businessmen and investors. Lapis are valued for their water manipulation and terraforming abilities. Obsidians are the overseers of the lava pits. Opals are the elite archer forces of gemillion armies. Pearls are high class butlers and servants to other gemillions. Sapphires act as gemellion nobility and fashion experts. Sardonyxs are elite acrobats and entertainers. Zircons are battlefield leaders and coordinators, overseeing war efforts.
The medium caste is made up of Alexandrites, Ambers, Amethysts, Bloodstones, Chrysoprase, Citrine, Malachite, Moonstones, Onyx's, Peridots, Rhodochrosites, Rubies, Sards, and Turquoises.
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The low caste is made up of Aquamarines, Azurites, Bismuths, Carnelians, Hematites, Jaspers, Jets, Quartz, Spinels, Tigereyes, Topazes, and Tourmalines.
Aquamarines search underwater areas for more gemstones. Azurites assist with manual labor and the movement of goods, Bismuths work as craftsmen, carpenters, and blacksmiths. Carnelians preach the greatness of Diamond and the gemillion race. Hematites do the bulk of manual labor and mining work. Jaspers work as common foot soldiers. Jets work as messengers and runners for other gemillions. Quartz are common shield-men, helping protect defensive lines. Spinels act as low-level entertainers and jesters. Tigereyes protect the few animals used in gemillion society and advocate for the protection of nature. Topaz work as low-scale muscle and thuggish enforcers. Tourmaline aid in projects requiring wind, such as helping run wind turbines and other engineering projects.
Uses, Products & Exploitation
A gemillions hard constitution and the ability for them to work without need for food or rest makes them heavily prized as slaves, and thus the Hobgoblins of the neighboring Kuzon Range often attempt raids into gemillion territory.
Facial characteristics
The gemstone of the gemillions birth becomes melded with them, appearing on part of their body, similar to a birthmark.
Geographic Origin and Distribution
The vast majority of gemillions remain in The Lavaforge, preferring to remain in gemillion territory and work on creating more gemillions. Often, scouting groups will create temporary mining outposts in other areas in the search for more gemstones (although temporary for the gemillions can often last for decades or even longer.)
Average Intelligence
Most gemillions are quite intelligent, with their long lifespans granting them plenty of time to perfect their techniques.
Perception and Sensory Capabilities
All gemillion have darkvision, and many gemillions gain the ability to sense gemstones and other precious metals that are in their vicinity.
Symbiotic and Parasitic organisms
Gemillions often summon elementals, usually earth or fire, as well as elemental infused creatures to use as pets or to guard their territories.
Civilization and Culture
Naming Traditions
Gemillions share the same name as the gem they were created from, which can cause quite a bit of confusion for outsiders. Gemillions who interact with other cultures tend to pick up a name based on that culture's naming conventions, and set their gemstone as their surname.
Beauty Ideals
Gemillions value the shine and gleam of their stony skin, and thus the higher castes often take great effort in remaining clean an beautiful.
Gender Ideals
Technically ungendered, gemillions sometimes appear with a masculine or feminine form, but they care little for gender ideas, preferring to focus only on a gems type and caste.
Courtship Ideals
Due to creating new gemillions instead of breeding, gemillions have no concept of courtship.
Relationship Ideals
Most gemillions don't associate with others outside of their gemstone type, asides from their direct superiors. Their society is based more around continual toil and work, and thus few gemillions make the time to create sustained friendships.
Average Technological Level
Gemillions are constant innovators, learning through their long lives to blend elemental magic and mining technology to form complex building and excavation operations.
Major Language Groups and Dialects
Gemillions speak Terran, but often pick up other languages due to their long lifespans. They often pick up Common, Aquan, Auran, Ignan, or Undercommon.
Common Etiquette Rules
It is common for gemillions to compliment the sheen of their superiors bodies at the start of the day.
Common Dress Code
A gemillions stony skin protects it from the elements, and their lack of sexual characteristics mean that most feel little need to wear clothing, but will often wear large and protective gear while working in mines to prevent their skin from chipping.
Common Taboos
The gemillion caste system is very strict, and for a gemillion to try to break such rules are punished harshly. Due to the slow mature rate of their race, they are unlikely to execute those who break the rules. Instead, they often use heavy measures to “reeducate them” and reintegrate them into society. If one keeps offending, they are more likely to gain more dangerous jobs, such as fighting on the front lines against invading Hobgoblin, or sent into dangerous caves to excavate more gems.
Historical Figures
One of the members of the Nenu-Lan guild, The Court of Misfits, was a gemillion blacksmith named Lucy.
Common Myths and Legends
A majority of gemillions worship their racial demigod, Diamond, the Unbreakable, who was the first gemillion who dwells in the heart of The Lavaforge.
Interspecies Relations and Assumptions
Gemillions come off as rigid and standoffish, and their unbending dedication to rules means that they struggle to get along with more whimsical races. Despite some similarities in culture, they detest Hobgoblins, as hobgoblins value them as slaves due to their physical toughness and are constantly raiding them. Their long lifespan means they can easily relate to Elves, but find elves far to frail against the power of earth and stone. They often trade with races from The Underrealm, as those races can often dig up more exotic stones for them to experiment with.
Racial Table - Gemillion: Hit Dice: D10; Class Skills: Craft, Handle Animal, Profession, Ride, Survival; Skill Ranks Per Level: 6 + Intelligence; Weapon Proficiency: Simple, plus pickaxe; Armor Proficiency: Medium
Level | BAB | Fort | Reflex | Will | Abilities |
---|---|---|---|---|---|
1st | +1 | +2 | +0 | +2 | Elemental Trait, Fire Resistance, Gemstone Pocket, Natural Armor, Spell Vulnerability |
2nd | +2 | +3 | +0 | +3 | Crushing Resistance, Gemsense |
3rd | +3 | +3 | +1 | +3 | Natural Armor Increase, Tremorsense |
4th | +4 | +4 | +1 | +4 | Reflect Spell, +1 Constitution, +1 Intelligence |
5th | +5 | +4 | +1 | +4 | Elemental Body, Natural Armor Increase |
Random Starting Ages
Adulthood | Intuitive1 | Self-Taught2 | Trained3 |
---|---|---|---|
150 years | +1d4 years (151 - 154) | +1d6 years (151 - 156) | +1d8 years (151 - 158) |
Random Height and Weight
Size Category | Base Height | Height Modifier | Base Weight | Weight Modifier |
---|---|---|---|---|
Small | 2 ft. 9 in. | +2d4 in. (2 ft. 11 in. - 3 ft. 4 in.) | 60 lbs. | +(2d4x4 lbs.) (64 - 76 lbs.) |
Medium | 3 ft. 10 in. | +2d4 in. (4 ft. - 4 ft. 6 in. ) | 120 lbs. | +(2d4x2 lbs.) (128 - 152 lbs.) |
Gemillion Aging Table
Middle Age (-1 to Str, Dex, and Con, +1 to Int, Wis, and Cha) | Old (-2 to Str, Dex, and Con, +2 to Int, Wis, Cha) | Venerable (-3 to Str, Dex, and Con, +3 to Int, Wis, Cha) | Maximum Age (GM secretly decides maximum age) |
---|---|---|---|
350 years | 525 years | 700 years | 700 + 3d% years (703 - 1,000 years) |
Random Gemillion Homelands
% Rolled | Homeland | Trait Gained |
---|---|---|
01-60 | Lava Pit | Life of Toil |
61-70 | Subterranean | Miner |
71-80 | Desert | Coincunning |
81-90 | Jungle | Cautious Warrior |
91-96 | Non-gemillion Settlement | Spark of Creation |
97-00 | Unusual Homeland | (Roll on Unusual Homeland table) |
Random Gemillion Families (Gemillions are created rather than born)
% Rolled | Family Status |
---|---|
01-89 | Raised by Gemillions |
90-00 | Adopted by another Race (Roll on that races tables) |
% Rolled | # of Siblings |
---|---|
01-50 | 1d10+1 Siblings |
51-70 | 1d6+1 Siblings |
71-90 | 1d4+1 Siblings |
91-96 | 1 Sibling |
97-00 | No siblings |
art by @miz0mei on twitter
Lifespan
701 - 1001 years; although few last that long simply due to the dangers of the world.
Average Height
2 ft. 11 in. - 3 ft. 4 in. (for small sized gemillions 4 ft. - 4 ft. 6 in. (for medium sized gemillions).
Average Weight
62 - 92 lbs. (for small sized gemillions 122 to 156 lbs (for medium gemillions).
Average Physique
All gemillions have stone-like skin, and most are heavily built, but vary based on the gemstone they are born from.
Body Tint, Colouring and Marking
Gemillion bodies are usually brightly colored, matching the colors of the gemstone of their creation. Rarely, the creation process causes a discoloration or deformity in a gemillion. Such gemillions are known as off-colors, and are shunned, pushed to beneath the lowest caste, no matter their gemstone type.
Gemillion
Type
Outsider (Elemental)
Ability Score Modifier
+2 Constitution, +2 Intelligence, -2 Charisma. Gemillions are tough and logical, but tend to overthink and misunderstand social cues.
Size
medium
Speed
A medium gemillion has a 30ft movement speed, while a small gemillion has a 20ft movement speed.
Language
A Gemillion begins play speaking Terran. Gemillions with high Intelligence scores can pick from the following languages; Common, Aquan, Auran, Ignan, Undercommon.
- Materil: A gemillion is tied to the Materil of its gemstone (See Elemental Trait)
- Darkvision: Gemillions can see perfectly in the dark up to 60 feet.
- Elemental Trait: Each gemillion is birthed from some sort of gemstone. At character creation, a gemillion chooses from the elemental trait table and gains the features and size category listed. Some traits might alter the gemillions other abilities.
- Fire Resistance: All gemillions are created using immense pressure and heat. A gemillion has fire resistance 5.
- Gemstone Pocket (Su): A gemillion can store items inside its body, similar to the spell arcane pocket. Most gemillions can store a number of items equal to their Constitution modifiers.
- Natural Armor: A gemillions stone-like skin provides it with a +1 Natural Armor bonus to its AC. This bonus increases by one at 3rd racial level and again at 5th racial level.
- Spell Vulnerability: A gemillion can be targeted with certain spells that damage objects or crystal-based creatures as if it were an object, such as the shatter or eroding ray spells.
- Crushing Resistance: Starting at 2nd racial level, a gemillion is able to resist intense pressures. They take no damage from pressure-based hazards, and such hazards never reduce their movements. They can move at full speed when squeezing. If a creature would deal damage to them based on pressure, such as with a constrict ability, the gemillon always takes the minimum damage from that attack.
- Gemsense: Starting at 2nd racial level, a gemillion gains a +4 racial bonus on Perception checks to find or notice treasure that includes gemstones, and a +4 racial bonus on Appraise checks to identify gemstones. These bonuses increase by one for every three hit dice the gemillion possess beyond 2.
- Tremorsense (Ex): Starting at 3rd racial level, a gemilllion gains Tremorsense of 20 feet.
- Reflect Spell (Su): Starting at 4th racial level, 1/day a gemillion can reflect a single target spell made against it back to its caster as an immediate action. The gemillion must have succeeded all saving throws against that spell, and that spell's original caster must be within 50 feet of the gemillion. Spells that require attack rolls instead require the attacker to reroll the attack roll, treating themselves as the spell's new target.
- Elemental Body: Starting at 5th racial level, a gemillion becomes immune to bleed, paralysis, poison, sleep effects, and stunning, as well as to critical hits and can no longer be flanked or take damage from precision effects.
Alternate Racial Traits
- Psychic Focus (Su): Some gemillions are able to refract psychic energy and easily transfer it. 1/day, when casting a psychic spell, they can apply the effects of any metamagic feat to that spell without raising the spell level. A gemillion isn’t required to possess the metamagic feat they are emulating, but they must meet the prerequisites of any metamagic feat they wish to apply to that spell. This trait replaces the Fire Resistance trait.
- Sharp Body: Some gemillions bodies have jutting crystals that protrude from them. Whenever a creature strikes the gemillion with an unarmed strike or a natural weapon, or succeeds a grapple check against them, that creature takes slashing damage equal to the gemillions racial level. This trait replaces the Gemstone Pocket Trait.
- Undersight: Some gemillions never venture up the the surface, instead scouring underground caverns for valuable stones. These gemillions increase their Darkvision to either 90 or 120 feet. A gemillion who increases their Darkvision to 90 feet gain the light sensitivity trait, and a gemillion who increase their Darkvision to 120 feet gain the light blindness trait. This trait alters the gemillions Darkvision trait.
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