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Nenu-Lan (Nen-oo LawN)

The largest single city in the world, the metropolis of Nenu-Lan is built around a ancient crashed starship. Here, the versions of the core races of Matera have augmented themselves with scavenged technology and compete for power and technological resources. Due to various factors, it became the birthplace for the psychic demigod and hive mind known as The Collective One.

Demographics

Most of the Nenu-lan races are on relatively equal terms, although many Tilve and Synthopan families enjoy lives of relative luxury, and Zercs still maintain a poor reputation due to their Orc heritage.

Government

Each district of Nenu-lan is ruled over by a different guild, with the ship at its center being ruled over by the enigmatic demigod known as the Collective One.

Defences

The city is defended by numerus technological defenses, such as mounted laser turrets and a newly forged robotic army, making invasion from other nations nearly impossible.

Industry & Trade

Most of the trade occurs between the different factions of the city, as most nations view the city as heretical blasphemers, although technology from the city fetches quite a high price on the black market.

Districts

Nenu-Lan architecture varies greatly by district, with the outer areas being ramshackled slums of those desperate to change their fortunes in the mythical city. Each guild district has its own style;   The Heart District, run by the Synthopans, have large, regal, and opulent gothic buldings designed to show off their wealth and power and to hide their less legal practices.   The High Market, run by the Molings, is a chaotic and constantly shifting array of various stalls, vendors, apartment style buildings, and posts that the molings can easily utilize to swing through from place to place.   The Gleams, run by the Tilves, is the only place in the city to hold onto the original natural beauty of the destroyed elven city, with verdant parks cultivated around massive and shining clockwork towers.   The Green District, run by the Zercs, is full of large compounds that are simple in nature, as many zercs lack much in imagination.   The Steel District, run by the Harva is practically crafted, with imposing but masterful dwarven structures dotting the area.   The Wires is a chaotic mess of towers, factories, and warehouses, all interconnected with large cables the help to power the massive energy needs of the city, all run by wiregome companies.   Other areas of the city include:   The Dead Zone: The forty-mile radius of radioactive fallout that surrounds the Angra-Nenu, leftover from the crash and with more leaking out from the damaged ship. Even after 350 years, things refuse to grow, and special suits are needed to travers the area and enter the starship.   The Docks: The area built up by the waters of the Soge Outlet, and the area of naval trade between the cities and other areas. The waters around the docks have become polluted by zercs dumping excess chemicals in the water, and many strange and mutated creatures dwell under the water.   The Outer Slums: The southernmost area of the city, it is where most of the people not associated with a guild make their home, and many who travel to the city hoping for a better life end up here.   The Side Slums: An area sandwiched between the High Market and the Soge Outlet, it is where many who have fallen out of favor with a guild or need a place to hide travel to, but living conditions their are often worse then the outer slums.   The Starstrike Colosseum: A massive colosseum that utilizes technology to change its terrain for each match. In addition to combat, operas, and other events, the Colosseum is used for a sport invented in Nenu-lan that brings in competitors from all around the world; a team sport known as Starstrike.

Assets

Nenu-lan has many technological marvels, ranging from exotic firearms to medical wonders.

Guilds and Factions

While smaller guilds exist and have various roles in the ecosystem, the city is ruled over by six main guilds, with those guilds being carefully monitored by an overarching guild, the hive-mind known as The Court of the Collective, which is ruled over by the newborn demigod known as the Collective One.   The six major guilds are:   The Clockwork Conclave: Run by a councul of Tilves, the conclave works as architects, sculptors, and fashionistas for the city.   The Harva Clans: Made up of numerous Harva families, the clans work as smiths, guards, and watchmen for the city.   House Ling: Run by mysterious Molings, House Ling works as couriers, messengers, and designers of prosthetics, as well as keeping a hand in the cities underworld.   The Synth Syndicate: Run by Synthopan "businessmen" the syndicate works as bankers, moneylenders, and investors, keeping the economy of the city going.   The Toxic Combine: Run by Zerc researchers, the combine studies biology, creates medicine, and crafts the alchemical items that the city needs   The Wire League: Ruled over by competing Wiregnome companies, the Wire League handles the building of infrastructure, construction, engineering, and electrical needs of the city.   A seventh guild rose to power, formally known as the Court, informally as The Court of Misfits, in the onset of the final techno-war. Its official job was to keep watch over the slums and to scout talent for the other guilds, its leaders and most of its members became absorbed into the hive-mind of the Collective One, who reformed the guild into the Court of the Collective, claiming a new purpose over the city as its protector and the arbiter of power between the other guilds and the outside world, in the hopes of preventing future war.   A minor guild has also sprung up in this time, known as the Alba Legion, primiarly composed of wayward Alba from The Birthing Pools.

History

In 3750, a massive object impacted into the border area between the elven forest of Tar-Dorol and the Human empire of Welthrone, obliterating a nearby elven city. Originally thought to be a crashed meteor, the surrounding nations quickly flocked to the area in the hopes of harvesting rare metals. They quickly discovered that the object seemed to be some kind of ship from beyond the stars, which had suffered some internal failure and caused it to crash. Some members of these early migrants realized that they could augment their bodies with the strange alien technology on the ship, and thus the Nenu-Lan races where created. After 350 years of experimentation, the city has expanded, the Nenu-Lan and the Nenu-Lan races have become their own species, and have divided the city, into a system of guilds, with each ruling over a different section.    Many times, both the empire of Welthrone and the elves of Tar-Dorol have attempted to recapture the city, but due to the easily protected location and the cities advanced technologies, the city was always able to fend of its assailants. However after a series of political disasters for the city; the discovery that a tribe of hill giants was being armed with Nenu-Lan technology, the brutal murder of a Svanti Imperial Diplomat, and rumors of rampant demon worship, nations all around the world entered an alliance to destroy the city and the threat it posed to the world once and for all. In the conflict, the Collective One emerged, absorbing the minds of many both the invaders and the inhabitants of the city, and its psychic emanations threatened to spread all over the world. Fortunately, survivors from the conflict were able to quell its rage and stop its outbursts, and a frightful truce has settled between the city, the new demigod and the rest of the world.

Tourism

With the ascent of the Collective One, the end of the techno-wars, and the death of many of its citizens, the city has become more open to immigration, and many new people have begun to travel to the city to see its technological wonders for themselves. Many who find that they have no place in the world journey to the Angra-Nenu and enter into the Collective One's hive mind, giving up some of their individuality in exchange for power and belonging.

Architecture

Most of the architecture of the city is designed by the Tilves, and thus have many clockwork elements. Metal is a much more common building material, and many exotic metals were stripped of the Angra-Nenu and incoperated into the cities design.

Geography

The city is located on a small peninsula between Loch Lorel and the Soge Outlet, right on the border between the Welthrone Empire and Southern Tar-Dorol. Due to the Lorel Swamp in the above and the Loch and Outlet to the sides, the only way to easily enter the city from the land is to approach from the south, causing the city to able to focus its defenses and easily protect from invasion.

Natural Resources

The cities resources comes not from nature but from the technological advancements discovered in the ship, although the cities location on Soge Outlet allows for a good amount of fishing.
Founding Date
3750
Alternative Name(s)
The City of Metal, Iron City, City of Stars, City Around The Star
Type
Metropolis
Population
30,000 (Aprox. 2,000 Gears, 4,000 Harva, 4,000 Tilve, 4,000 Moling, 4,000 Synthopans, 4,000 Wiregnomes, 4,000 Zercs, 2,000 Unmodified Core Races (mostly humans and elves), and 2,000 miscellaneous races, as well as around numerous robotic beings)
Location under
Owner/Ruler
Owning Organization

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