The Myriad

This tightknit group of clever smugglers soon began to bargain with their competitors, employing blackmail and offering membership to their organization as an alternative to elimination. The syndicate grew with alarming speed, infiltrating the criminal underbelly of every major city in Western Wynandir. Masquerading as purveyors of antiquities and foreign textiles, the Myriad focuses on providing their clients with exotic goods, such as illicit substances and magical beasts, or supplying hired muscle to intimidate their clients’ rivals. The worst of the Myriad even deal in human merchandise. The Myriad now operates across the continent as a loose network of gang bosses who run their own local sects without direct oversight from the mysterious heads of the syndicate. Each satellite group is expected to regularly deliver information and a cut of their profits to the leadership. Those who fail to pay up receive quiet threats of enslavement or assassination — and the Myriad always makes good on its threats. Members of the Myriad are sworn to keep their syndicate secret by pretending that their chapter is still just another local gang. This has given the Myriad a sinister and enigmatic reputation, which further obfuscates its activities from the authorities. Since members of the the Myriad prefer coercion to public displays of violence, officers of the law often fail to recognize Myriad activity until it’s too late. Shifting tactics, the Myriad has now begun seeding major factions with double agents, who turn the most foolish or corrupt of their colleagues into the Myriad’s unwitting pawns.
Founding Date
1107 NY
Type
Illicit, Pirate Crew
Alternative Names
The Syndicte
Related Ethnicities