Outpost Anchor-One.

The First Line of Defence.

As of the year 2174 PD & 34 DL is Outpost Zero-One counted as the farthest away Defense Outpost that guards the The Defense Border between Defense Territory and the Outer Wasteland.  
— Excerpt from Great Defense Initiative.
The Outposts.
 

Infrastructure

The Hangars:

The outer hangars

The outpost has several hangars where they hold equipment and vehicles. In a moment's notice, several war vehicles and soldiers can be on their way to battle. The battle alarm is a common sound in these places.

The deep hangar

Like all other outposts, it has a bigger hangar deeper inside its complex. This is where they hold most of their more heavy equipment and vehicles.
 

Necessary Interior.

The Hydroponics

The Outpost has a large section where vegetables and other important flora is grown. It is overseen by a group of specialists.

The Meat Lab

The Outpost has a large section where meat is grown through cellular agriculture. It is overseen by a group of specialists.
 

The Sick-Bay

Like all other Outposts, Anchor-One has a state-of-the-art med-bay, that's every day takes care of injuries, whether they are serious or minor.

Common Rooms

 
Like all other Outposts, it has several areas where the soldiers can relax and enjoy themselves. This includes the sleeping quarters, kitchen, and dinner.
 

Assests

The Biting Cold

Azlena has been stationed on the outpost for nearly thirty years. She was one of the earliest Primordial Elementals to reveal her true nature and has been one of the grandest weapons against the Eärann Horde.
Together with two of her Blessed Ones, she ventures out into the battlefield nearly every day to assist the troops and destroy the enemies of Mésvéstells.
One of Azlena's most utilized offensive capabilities is freezing dew and forming them into sharp projectiles that can turn nearly everything into a pincushion.
 

Outpost Soldiers.

Number:

6,158
 

Battle hardened.

Outpost soldiers can be counted as the most battle-hardened soldiers in Mésvéstell since most who are sent to the outer outposts can already be considered veterans.

Duties:

Nearly every day they go out on the battlefield to give meaning to the name "Defense Border." Other times they scout the surrounding area and take care of the creatures of Eärann that have come to close to the outpost, or report and retreat.

Education & Training:

Every soldier is educated and trained in a wide array of weaponry, martial arts, tactics and first aid, as well as cooking, hunting, and other survival skills that may come in handy in a worst-case scenario.

Equipment:

State of the art weaponry and armor.
 

SCIM Units

Numbers:

- 812.st.
 

Duties:

Around 500 of the SCIM Units act as devastating soldiers on the battlefield, who go in on different shifts. The other 312 join patrol teams, act as lookouts and scouts in the inner and outer perimeters or guard the Outpost on location.
 

Models:

  • 400 Cetellas.
  • 200 Taysus.
  • 200 Vasdars.
  • 6 Penas.
  • 4 Rysdalls.
  • 2 Nidos.
 

W.T.F.

Number:

About 209 W.T.F:s members are located at Outpost Anchor-One.
 

An army of dozen:

The Witch Task Force are specially trained Witches who use Stealth Magic, Shield Magic and Battle Magic. They can adapt to every situation and may act as a force of a hundred soldiers, even if they are just a few dozen in number.
 

Military hardware

They carry standard plasma rifles, plasma guns and knifes in case they tire themselves out.

Magi Andas Armor:

They use special armor that enhances and deepens their kaldrbrunnr, which in return makes their magic more effective.
 

Mechanized Automated Units.

Numbers:

1227.
 

Primary duty:

Around 1,000 of the 1,227 MAU:s on the outpost is being sent to the battlefield in various shifts. They primarily work as a protective front line for the Outpost Soldiers, while at the same time they contribute with great destruction on the Eärann Hord.
 
Each and every one of them has a self-destruct mechanism that can come in handy if the Units become overwhelmed. The other 227 guard the Outposts outer and inner areas, also in various shifts.
 

Not all from Rozman Enterprise

Since upholding the Defense Border is a collaborated effort, not all MAU:s are manufactured and owned by Rozman Enterprise LLC. Around 678 units are owned by other big corporations.
 

War Machines

  • 1628 propulsion- and hover-based crafts of various models, all of which are heavily armored and armed with heavy weaponry.
  • Around 1130 ground-based vehicles of various models, all of which are heavily armored and armed with heavy weaponry.
  • 1479 artillery units of various models.
 

Defenses

Mines

The outer perimeter's snowy landscape hide thousands of pressure mines. Their positions are visible on all digital maps, and a majority of the mines has been noted down on simple paper maps for emergency usage. They will all trigger warning systems that all Outpost Soldiers are equipped with.
 

Camouflaged Artillery

Camouflaged into the environment are several long-ranged heavy weapons that can deliver devastation on the battlefield, such as the 6C Prism Crater Plasma Cannon and the Explosive Laser Disintegrator.
 

History

Before the year 2174 PD, the outpost was numbered Anchor-Two. But when the former Outpost Anchor-One was abandoned to the Eärann Horde and its assets relocated, the Outpost changed number like so many others before it.
Parent Location
The Defense Border.
Probability
Very likely.
Became Anchor-One
2174 PD & 34 DL
Alternative Names
The Far Outpost. The Shield Lance.
Population
Above 6000.
Inhabitants Demonym
First Defender.
Anchor One.
Great Defender.
Type
Outpost / Base

Marica Yoteri

Overseer of Outpost Zero-One.

Unusual Overseer:

Marica Yoteri is rather unusual; she is SCIM Unit, and one of the oldest of her sort. She is one of the older models, from a time when Rozman Enterprise LLC still used human beings to create their special weapons.

Outpost Zero-One is home sweet home:

She has been the Outposts Overseer since ten years back, and she had been apart of its force for over three decades before that. She is highly respected among her subordinates and sometimes goes out to look for missing patrols or sometimes even leads them. She considers them all a part of her family, and the outpost their home.

Last stand:

It is believed that she will stay on the Outpost once it too becomes overwhelmed by the Eärann Hord, to fight until her last mechanical breath.
 
 

Aurora Leitao (a.k.a Lookout).

The Second in Command.

Duties:

Aurora Leitao is Marica's second in command and has been for nearly ten years now. She primary commands the Outpost's patrols and scouts. But she also oversees the outpost's more trivial matters, like finances, equipment, manpower and such.
 

On the lookout:

When she can, she acts as a lookout in one of the outposts of many camouflaged scout towers and brings with her trusty sniper rifle to shoot any trespassers and to scare returning patrols.
 

Petri Hanchen (a.k.a Blondie).

The Lieutenant.

Duties:

Petria Hanchen is the lieutenant and makes sure that everything is calm and organized on Outpost Zero-One. She generally works behind the scenes to solve problems, mediate disputes, and deal with issues before they are brought to Captain Leitao.
 

R.E.T.F-Teams.

When the need arises, she may lead one of her R.E.T.F-Teams to take care of nearby intruders or to look after late patrols.
 

Levi Calou (a.k.a Pulse Eye)

The W.T.F Leader

Duties:

Levi Calou is an experienced Knapéwitch. She leads the Outpost's W.T.F-Teams, and see to it that they behave and that they are treated well.
 

S.D.M:s:

A few of her duties involve missions, known as S.D.M:s, that takes her and her task force behind enemy lines, where they have a flanking position.

Comments

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Apr 22, 2020 16:35 by R. Dylon Elder

Always love your articles! Great css, and the world is so interesting. Love how you not only go into detail on the base itself, but its faculty as well. It's a nice touch that makes it feel full and real. I do wonder why the base number number changes. You mention how its happened many times before. Why is that? Maybe I'm not fully understanding but I'm super curious. It's a neat idea. Perhaps to establish a border or spear of influence?

Apr 22, 2020 17:25 by Lenosallose

Thanks for the comment, Dylon! Glad you like it! The base number changes as a way to mark the final frontier. To say that, this is where civilization ends and the Wasteland begins. Hopefully, that answers your question. ^-^

Please visit Miand'Mésvéstell.
"If you look upon the stars, know that you look upon a light of the past."
Apr 22, 2020 17:54 by R. Dylon Elder

I knew it was significant! Yes that clears it up. Kind of a big deal when civilization gets smaller after abandoning an outpost. Excellent touch. Till next time!