Kölddjinn
Homebrew
Kölddjinner är köldandar från Nifelheim. Köldgenasi bär koppling till dem.
Frost Genie
Genie, Frost
Large Outsider (Air, Chaotic, Cold)
Hit Dice: 10d8+30 (70 hp)
Initiative: +6 (+2 Dex, +4 Improved Initiative)
Speed: 20 ft.; fly 60 ft. (perfect)
AC: 18 (-1 size, +2 Dex, +7 natural)
Attacks: Slam +15/+10 melee
Damage: Slam 1d8+9 and 1d6 cold
Face/Reach: 5 ft. by 5 ft./10 ft.
Special Attacks: Spell-like abilities, chill
Special Qualities: Plane shift, telepathy
Saves: Fort +10, Ref +9 , Will +9
Abilities: Str 23, Dex 15, Con 16, Int 12, Wis 15, Cha 15
Skills: Concentration +17, Escape Artist +12, Intimidate +11, Listen +12, Move Silently +12, Sense Motive +11, Spellcraft +11, Spot +12, Wilderness Lore +11
Feats: Combat Casting, Combat Reflexes, Dodge, Improved Initiative
Climate/Terrain: Any land
Organization: Solitary, company (2-4), or band (6-15)
Challenge Rating: 9
Treasure: Standard
Alignment: Always chaotic neutral
Advancement: 11-15 HD (Large 16-30 HD (Huge)
Although they dwell on the Elemental Plane of Air and Elemental Plane of Water, frost genies find neither place well suited to their particular tastes. Instead, they can most often be found wandering the tundra and arctic wastes of the Prime, seeking only to prolong their own survival and well-being, often at the expense of others.
Often mistaken for frost giants in sparse furs or leathers, frost genies are almost never without a large, mobile collection of precious metals and valuable art, not to mention the hoard of magical items they steal from unlucky travelers through their domains. Often, they go disguised with alter self to reluctantly trade their possessions or lure adventurers into range for an attack.
Frost genies are almost exclusively nomadic, preferring to keep to themselves so as not to share their plunder. A scant few have mobilized small clans, lead by a khan, and areas with two or more of these clans are witness to frequent turf battles.
Frost genies speak Aquan, Auran, and Common.
Source: https://www.enworld.org/threads/paraelemental-genies.40138/
Genie, Frost
Large Outsider (Air, Chaotic, Cold)
Hit Dice: 10d8+30 (70 hp)
Initiative: +6 (+2 Dex, +4 Improved Initiative)
Speed: 20 ft.; fly 60 ft. (perfect)
AC: 18 (-1 size, +2 Dex, +7 natural)
Attacks: Slam +15/+10 melee
Damage: Slam 1d8+9 and 1d6 cold
Face/Reach: 5 ft. by 5 ft./10 ft.
Special Attacks: Spell-like abilities, chill
Special Qualities: Plane shift, telepathy
Saves: Fort +10, Ref +9 , Will +9
Abilities: Str 23, Dex 15, Con 16, Int 12, Wis 15, Cha 15
Skills: Concentration +17, Escape Artist +12, Intimidate +11, Listen +12, Move Silently +12, Sense Motive +11, Spellcraft +11, Spot +12, Wilderness Lore +11
Feats: Combat Casting, Combat Reflexes, Dodge, Improved Initiative
Climate/Terrain: Any land
Organization: Solitary, company (2-4), or band (6-15)
Challenge Rating: 9
Treasure: Standard
Alignment: Always chaotic neutral
Advancement: 11-15 HD (Large 16-30 HD (Huge)
Although they dwell on the Elemental Plane of Air and Elemental Plane of Water, frost genies find neither place well suited to their particular tastes. Instead, they can most often be found wandering the tundra and arctic wastes of the Prime, seeking only to prolong their own survival and well-being, often at the expense of others.
Often mistaken for frost giants in sparse furs or leathers, frost genies are almost never without a large, mobile collection of precious metals and valuable art, not to mention the hoard of magical items they steal from unlucky travelers through their domains. Often, they go disguised with alter self to reluctantly trade their possessions or lure adventurers into range for an attack.
Frost genies are almost exclusively nomadic, preferring to keep to themselves so as not to share their plunder. A scant few have mobilized small clans, lead by a khan, and areas with two or more of these clans are witness to frequent turf battles.
Frost genies speak Aquan, Auran, and Common.
Source: https://www.enworld.org/threads/paraelemental-genies.40138/
Genetic Ancestor(s)
Genetic Descendants
Geographic Distribution
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